I can't say I loved it as I needed so many restarts due to the trial and error to figure it out. You had the same starting trick as previously but this time I did much better. The start was so convoluted it took many restarts to get going. B even landed on the pyramid once doing an auto pilot to see R. And then the mechanism took another 3 restarts to get the right fall. (Not your doing but my doing). And then R made a wrong turn and B needed to restart once more. Now that it's done I can say it's a great level. I just wish there were some recovery points so one didn't need to restart each screw up. Thanks
Thanks for playing and the suggestions. @gmacpro . I tried to create recovery points but it is very difficult to see all. At an next level I will devote more time in building each step so you do not have so many restarts.
@Ítalo - Make the level the way you want I'm just saying if I can take another crack at it before restarting I would prefer that but sometimes you can't. When I build a level and B or R is over half way thru, I say what if the player misses or isn't fast enough, do they get another try?
Nice long level. Didn’t understand the start and ignored the long rail slider and twincolumn draggable and started easily just with the ball. Mechanism didn’t land correctly first time but fine next two times. Nice bot interplay .
@gmacpro ....sorry,watching rugby international all afternoon. Spoiler: No long rail slider I got B to push the ball,then tapped it to follow it and quickly tap a desert block. Then tap ball again to put B on the bottom of the water. Then use draggable to push ball+B onto the side. Then used the short draggable under the long one to squeeze B onto the grass. P.S. i now see how the long slider works but i still dont use the two cylinder draggable that new way