@Nemo Noted. I didn't really start out making a level for kids. Rather, I wanted to see if I could fit multiple one way routes that are really extensions of one long one and still never double back to a previous door. It started as an engineering project, but when I was finished realized it was really simple, but also requires some logic to see through to the end. In essence, the title was more of an afterthought than it preconceived plan... If I could go back, I probably would have just given it a number for it title. Thanks for the comment...the next time I set out to build a level just for children, I'll make sure it doesn't look so cold and forbidding.
Interesting, very interesting :з It's just all I can say about your experiment, mb because I'm unable to see what's inside.
If you open it in Mekorama Studio you can pull off the walls and take a look inside... If I have time to do so, I'll try it today or tomorrow and send it to you. I've found I have more fun creating mechanisms or trying to reproduce others and fitting them into the limited real estate we have available and making levels that are more entertaining than mentally taxing. I just finished one called beginner 101 that got bashed, but I think it's fun and interesting to play... It's kind of like a Rube Goldberg machine. And, come to think of it, "one shot win" would be fun for a child to play...they only have to accomplish one task and then sit back and watch. Have a good day Nemo! Thank you very much for your time and interest.
@dools107 so, I was enjoying "the day" only for 33 minutes because of 6:00 PM in my country, but thx.