I liked the way to think "what is obvious is suspect" on your design That's a great logic level I really enjoyed to figure out! And what about these balls? Apples trees?
Thanks for the nice reviews @Block builder, @chemi, @Gepeto and @ridgerunner! And it seems I've been forgetting things lately, but the video with the solution is in the caption now .
@Chuckthulhu ... watched the video and i did it slightly different. Spoiler Used zbot to jam in pbot/B so forced to turn.(your way much more elegant) then used zbot to transfer B to win as Pbot then stuck under a tree!
@ridgerunner I figured there would be more than one way to solve it, but I think in essence the logic is similar. Spoiler I wouldn't have used it Z to transfer B though, that sounds risky!
What!! - Skimming the comments and hearing logic, I figured no tricks where required even though the title and description had the word. I did it completely different than the video without any tricks. I was going to ask, "How does B not get zapped at the 25 second mark?" but on my 2nd attempted at doing it your way, it worked. My way was much safer as Spoiler B didn't run over zapperR. I can advise on my way if interested.
I'm not even sure where to start (I've tried to do a few things which haven't worked, and I haven't watched the video yet), but it looks like it should be a fun level... maybe. It looks good, though - a nice design, very compact. I'm not sure if those things are supposed to be cacti or whatever, but I've had PillR (to quote Don G) knock a few of them around.
I actually did it differently by Spoiler getting Z stuck first. To do this I controlled the timing of P’s movement so that he’d collide with Z, forcing him to turn onto the draggable. Then he’ll go straight to the rail and block the spot so that P can walk around freely. So hopping over Z wasn’t required as I directly sent B onto P with a jump. Nice reuse of the bots.
@chemi - That's SBS to me. @Chuckthulhu - no didn't use the SS. I didn't use any tricks at all - only logic with simple taps.