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Block builder

Chateau d'Easy

Take it easy on jump pads. ;)

Chateau d'Easy
Block builder, Oct 18, 2017
MomoKeego, Helena, M Hidayatz and 4 others like this.
    • Rating:
      5/5,
      PvB
      Ha ha ha,Nice funny level well designed path
      visual design are great:thumbsup:
      Little bit logic are use in picking correct ball:rolleyes:
      Little unstable level but manageable:D
      Thanks for sharing.
    • Block builder
      @PvB No no, not unstable, that's called ability. :rotf: Thanks!
      PvB likes this.
    • Rating:
      5/5,
      cpw
      Fun puzzle with a nice design and a rather surprising ending. :rolleyes:
    • Rating:
      5/5,
      Star Penguin
      Very enjoyable! :thumbsup: Played it a second time since it was so fun.
    • hadi
      I'm still working on Dalton X's level :oops:. I did not have time to work on this level until now :(:confused:
    • Block builder
      @hadi This one could be a break. ;)
    • Rating:
      5/5,
      chemi
      Amazing visual design and great combination of logic and ability. I had some situations of B really funny. :D
      Thanks!
    • Rating:
      5/5,
      Chuckthulhu
      You and I seem to have a different concept of what easy is...
      This is a graphical representation of just a fraction of my struggle with your level (and the moment of glory):
      [​IMG]
      And my story with this level can be summarized as "Ok, not so hard, I got it! Now again, easy now... [B goes flying over the tower] :mad::mad::mad::mad::mad: [curses and more curses] "
      @nGord, don't come anywhere near this... @delator77, this is for you...
      Now, so it doesn't look weird why the 5 stars, the level is a great ability level, it's fun and even the (numerous) fails were fun, plus, the design is wonderful. It's an excellent level, no doubt about it. But I'm a pretty bad player...
      So as a wise man once said "Thanks for the frustration".
    • Block builder
      @Chuckthulhu Did you at least win first time reaching the tallest tower?

      Btw 'easy' can mean two things here: it's either an easy level, or you have to take it easy on the jumps. :D
    • Rating:
      4/5,
      gmacpro
      Nice mysterious level but the 1st part is too much especially when one must use trial and error to feel their way thru the level. Whoops made a mistake now the 1st part again. :( If the first part had some way to recover on a slight error then okay but there wasn't. Overall, great level minus the pop ups.
    • Block builder
      @gmacpro Well can't say that I agree, because the first part is just ability (which one might not like) and the second part can all be deduced, i.e. no trial and error.

      On the highest tower, B has to come down. This can only be done by stepping on the ball. This part can also be deduced from trial and error before performing the jumps. A restart is required as the ball drops with B at the start, but not a retry of the jumps.

      The two balls in the 3rd tower obviously give you two ordering options, without really knowing the scenario.
      • scenario 1: two balls in one hole, order not important
      • scenario 2: one ball in one hole, second ball will block you (that would be bad level design in a hidden setting, you may assume I wouldn't do that)
      • scenario 3: one ball in one hole, second ball in another hole, to reach that other hole it must (can only) roll down the hill, so it is obvious from the stairs which ball should be pushed second
      So regardless of the scenario, just push in the order as given by scenario 3.
    • gmacpro
      @Block builder - My point, after about 6 restarts due to poor ability (tossing B at the right time with the right force), B finally got to the last tower. I had determined the last tower was a ball drop but when the ball disappeared, then I noticed the ball on the side of the tower. I wish I could say, I restarted, got the tower ball, plus landed on all the other towers and was ready to move onto the next section, but due to poor ability, B needed many more restarts just to get back to the last tower. Of course, I dropped the next balls wrong and it wasn't a matter of just getting back there to try something else but I needed to redo or practice those ability moves again.
    • Block builder
      @gmacpro I can imagine that if the ability part is difficult, the whole level becomes less of an enjoyment. But especially with ability, you can't please everyone and a level just has a certain ability-difficulty. The level allows for jumps that fall short, so as the name suggests and the description says, take it easy on the jumps. If the jumps are difficult, I would say it's a wise strategy to figure out the part after the ability for as much as you can (i.e. the ball drop, and thinking about the ball-pair).

      In short, I don't see anything wrong with the level, though I can image that it can turn out to be difficult.

      One more thing: you're on computer right? I think especially ability levels like this become more difficult when not played on a touch device.
    • Rating:
      5/5,
      meko
      Good design,with a linear path and a bit unstable,but typical of these mechanism:thumbsup:
    • Rating:
      5/5,
      Gepeto
      Very nice path with some complex ability steps. The balls logic reminds me what is found in 4 balls arranger (and that I need to rate :rolleyes:). Thanks for this entertaining level :D
    There are no comments to display.
  • Album:
    Block builder
    Uploaded By:
    Block builder
    Date:
    Oct 18, 2017
    View Count:
    3,516
    Comment Count:
    19
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  • Video of the solution.