Although I don't usually like zappers very much, I do like this level. The visual design is great, and exploring the terrain was tons of fun. The logic is also a nice two-part puzzle, one with the balls and one with the bots. Overall it was a pleasant level, once I stopped killing B from carelessness. It's a five stars from me.
I really like the architecture and the gameplay is not the best but ok for 5 stars. The bot pattern follows naturally, and the curved rails add some tension. But then I ran in to some annoyances. 1. Pillarbot and Zapperbot come in to a tense conflict for a square, and once Pillarbot won and got stuck against the curved rail. 2. The elevators can cause B to fall, either by claustrophobia, or because B gets squeezed between the elevator and the wall (which causes B to fall as the elevator rises). But I enjoyed the level.
@Block builder 1. For me, the Pillarbot and Zapperbot part are very easy if you know the correct steps. Maybe it's hard for the first try but once you found the correct steps, you will find it very easy to solve. 2. For the elevators, I knew the claustrophobia will be a problem for those who didn't know how to stop it. And for the squeezed B, I think it's just a simple timing problem. Anyway, Thanks for the rating! I appreciate it!
@Ricko I think I got the bot timing, but maybe Zapperbot was slightly delayed causing a tile conflict to go to Pillarbot. For the elevator, you have to tap when Pillarbot is in the right spot, so not much timing freedom. But really, I enjoyed the level!
Yes!!! @Ricko is back!!! I really liked the visual design and ideas implemented in the level. I just found really really annoying the last hidden zap... after so much work that was really cruel. Thanks for sharing again Mekorama jewels!!!
Buffff Another level that it was included in my "unfinished levels" folder...The design is simply amazing and the gameplay has two parts: an easy first one and a diabolical timing second one!! Thanks for sharing and great job @Ricko