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Star Penguin

Mini Island

You know that feeling when the win block just won't cooperate? Time to think outside the box... er, should I say think outside the winbox... [NOTE: Updated card for newer versions of Mekorama in caption tab below]

Mini Island
Star Penguin, Oct 7, 2017
    • Rating:
      4/5,
      GFJ
      Nice level but a bit sneaky and very tricky. I normally do not rate levels if the solution video is available but I solved this puzzle before noticing the video.
    • Puzzler
      @GFJ To me a solution video is not necessarily an indicator of difficulty - In fact I’ve noticed some creators keep doing it simply as a gesture of goodwill, which I really appreciate as a player. One thing I always keep in mind is that there are all sorts of players out there with different capabilities, so there’s always someone who will appreciate the video no matter how easy a level is. So don’t miss a great level just because there’s a video attached ;)
    • Rating:
      5/5,
      Gepeto
      This level challenged me in a nice way: always had to fight with my eyes interpretations! Maybe that could change my point of view to see those sand wedges as buggy :rolleyes:
    • Rating:
      5/5,
      Jose Luis Galiano
      I had a hard time finding the solution at this level. In the end, thanks to the video, I discovered how to do the last step. I think this level deserves a better assault on the winning block. However, you have done a good job. A nice, clean and smart level
    • Star Penguin
      @Jose Luis Galiano Thanks! I'm sorry you found the last step unintuitive. It's not a very well-known falling technique.
    • Rating:
      5/5,
      delator77
      Wow!! Really this is a great tricky/logic level with some interesting and original steps!! Very challenging:sneaky:!! Thanks for sharing and excellent job @Star Penguin ;)
    • Rating:
      5/5,
      DDD
      The evil eye tricked me :D i thought that was shortcut.
      Liked the design & gameplay
    • Rating:
      5/5,
      laurence.gr
      | Truly tricky. I like the
      TOA-like effect
      as the finishing move.
    • Buurmas
      No can do in version 1.5.5. B goes under the island to the sand area, I pull out the slider by the base of the tree, and B cannot go onto that slider. The video shows that @Star Penguin is able to tap on the slider, but I am not. :-(
    • cimarronline
      @Buurmas Yes, that dirt wedge used to be walkable, but isn't any more. This card should work with newer versions of mekorama:
      [​IMG]
    • Buurmas
      @cimarronline, many thanks! I am grateful. I was able to solve it. The ending move seems quite stable to me.

      There appears to be a new claustrophobia effect for the stair in the back that goes under the island that wasn't in the video. When I step in that stair, if there is a ball in front of it, B automatically steps on the ball and can't backtrack. This makes one herding move a little trickier. But it's still doable with timing! Later: no, I'm wrong -- the video uses a cancel tap there to defeat the claustrophobia effect.

      It's interesting how different things can throw different people. I was totally flummoxed by the opening moves because I didn't adequately note
      R's starting position and the partly-hidden ball under the island,
      but the ending steps were obvious to me. I'm sure it was different for others!
    • Rating:
      5/5,
      Buurmas
      Lovely level. One ball is difficult to spot, and I might say that one trick is, if not required, then at least beneficial:
      Cancel tap to defeat claustrophobia.
      But many intertwining, winding & wending ways for such a short level! And ending to put a smile on your face.
    • Rating:
      5/5,
      angga alarcon
      Very nice small level, hard to know which ball should we drop first because some was hidden
      The best part of this one for me is 8x8x8 space :thumbsup:
    • tueftle
    There are no comments to display.
  • Album:
    Logic Album II
    Uploaded By:
    Star Penguin
    Date:
    Oct 7, 2017
    View Count:
    4,112
    Comment Count:
    29
  • Updated card for newer versions of Mekorama:
    [​IMG]

    In case you haven't figured out yet, the win box is unwalkable. Perhaps someone could win by falling from above?
    Three of the balls are for B to push. The other two are for R to push.
    You see that ball that has to be pushed from inside? That's R's job, but B might need to help guide him.
    You see that ball next to the win box? That's also R's job, but again, B might need to help get him there.