I just did it and I loved it. It's completely my style. Based on a realistic scenario, every window and every corner is carefully thought out to aid in the development of the game. The interior of the Church is cute. No tricks. Pure logic. Thank you for creating and sharing it.
What a beautiful design ... and that I am an atheist lol !!! seriously, good job ... a very playable level ... intuitive and logical .... I love it
I'm atheist too, so I really like the fact that when you sent B on a chair, he has his back to the vicar/priest. Passionate vicar btw, he keeps walking back and forth to engage the audience. Liked tbe design, especially the bell. Ding dong, whoops B is gone. The top of the roof is two blocks whide to contain a 2 block slider. This makesme give the following tip: a two-way slider can be made by having the slider not at either end at the start.
OK. Can someone tell me how do I enter the tower in order to reach the bell or is it just a matter of timing?
@Block builder Thanks for the Spoiler. I noticed that but the same question stays: B must step on "it"; right? To do so: timing is the clue??
@Block builder Thanks for your patience. With your comment and the remarks from @Jose Luis Galiano in mind ("every window and every corner is carefully thought") I finished this very nice level. A lot of puzzle fun with a touch of frustration. )
I love this level. Very careful with the details and very good gameplay. It deserves to be featured. Thank you!