@Gepeto Thanks to you ! We should also thank @ArGee for his discovery. I still don't know how he had the idea to put an eye on two motors... But this has a lot of potential, and I'm just beginning to find some patterns. The main drawback is to reboot the game each time you change something, to have the final result.
Very impressively designed level plus i was fooled for few minutes thinking part of the gameplay was only architecture.
Nice and stable. And I have no idea how it works. Spoiler Tried once activate with R and two balls too.
@TR O It would be interesting to have a screenshot as I'm still investigating on the proximity sensors configuration I've made a little explanation in the mechanism sharing thread if you're interested, about my previous level. I'm trying to find more general rules
Really fun level! I greatly enjoyed the mechanism, although I did play around with putting B on the opposite side of the big tower just for fun...
Excelent logic/cooperation level!! I love the design and the "hidden" mechanism!! Very well done and thanks @vince