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Sun In Heart

Bamboo Banana

A few very short autopilot steps, which will hopefully be intuitive even for casual gamers, are required.

Bamboo Banana
Sun In Heart, Dec 20, 2025 at 4:59 PM
    • Sun In Heart
      The eye not only observes exactly what you are doing, but also...
      [/
      helps B to straighten up if he has stretched too far forward.
      ]
    • Dician
      Idk if I'm a casual player, but I would never do this lvl without video...:confused:. Btw pretty nice lvl 4/5. I like more linear gp, maybe because I'm skill issue...
    • Rating:
      5/5,
      Denis Nazin
      I'm so glad to see you back on the forum!;)
      Yes, trick levels can offer a lot of variety:rolleyes:. I was very surprised at first, because I won very quickly with
      P bot
      . Win It was very fast, but without stars:rolleyes:. So I played again and collected all the stars:sneaky:—it was much more interesting. I liked it:D.
      But!
      My gameplay is COMPLETELY different:rotf::
      Except for the star and the ball, we have the same gameplay here.
      In the video, you can see an alternative ending. If you play without stars, you can get a "win block" very quickly.

      But I really enjoyed the game with all the stars.:D I'm happy with my gameplay too, and I had fun. That's why I give it a 5. Thank you.;)

      P.S. Yes, the trick levels really do offer a variety of alternatives. Here's another alternate victory with all the stars:
      This is also very interesting. I really enjoyed your level, as there are many interesting solutions.;)
    • delator77
      @Sun In Heart Hi:)a quick question... I just started playing and a question came up that I'd like to clarify... does B ever have to move aside for R to fall? I mean, what's called "falling autopilot"?:rolleyes:
    • Sun In Heart
      @delator77 Hi :) Falling autopilot? Who talked about that? None of the robots is intended to fall...just some short autopilots are needed in my intended solution but there are obvious different ways to solve the level ;)
    • Sun In Heart
      @Denis Nazin

      Hello, you Гвинт Недокрут of the Mekorama world ;)

      Thank you so much for your very warm welcome!:)

      Thank you also for your very detailed message. I knew beforehand that there were several ways to win the level.

      But you've once again found ways I never even dreamed of :rolleyes:

      I'm a little annoyed that I didn't block off the draggable at the very bottom on the back side of the level with a fence. I thought that as it was, it was sufficient and that B wouldn't be able to get down onto the white space anymore...
      Then you would have had to find another way.

      If you still had fun, then the effort was worthwhile.:thumbsup::thumbsup::thumbsup:

      Best regards
    • Sun In Heart
      @delator77
      Oh, sorry... I just now fully understood the question. I hope my first answer didn't sound unfriendly?!!!:unsure::oops:
      Kind regards:thumbsup:
    • Sun In Heart
      @Dician
      Thank you so much for taking the time to write your comment :) I find it incredibly difficult to create a level that's fun for players of varying experience levels and perhaps even more or less challenging.

      Sometimes it works out quite well, and sometimes I just can't manage it :rolleyes:

      And as I said, experienced players and creators find exciting, unique solutions that I would never have guessed... I'll definitely give it another try thoug :thumbsup:

      Best regards:):):)
    • delator77
      @Sun In Heart jajaja, It's okay, my friend. Let's see if I can find a solution today (after work).:rolleyes:;):)
    • Rating:
      5/5,
      ridgerunner
      @Sun In Heart..brightened up my morning seeing your name again. Liked the variety of options facing the player. I saw the designed gameplay, but being a bit lazy , went for the same gameplay as that of @Denis Nazin first alternative. Loved the heading skills.
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  • Category:
    Adventure/Maze
    Uploaded By:
    Sun In Heart
    Date:
    Dec 20, 2025 at 4:59 PM
    View Count:
    245
    Comment Count:
    11