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MekaSage

Influenced

The only trick needed is low ceilings. See comments for caveats.

Influenced
MekaSage, Oct 26, 2025 at 5:16 AM
delator77 likes this.
    • MekaSage
      • The only trick required is low ceilings.
      • A semi-quick start is required.
      • If B falls off the level, there is a way to get back on the level (but you'll have to squeeze B).
      • For R's final move, sometimes R needs to take a few attempts before finally getting it.
        if R refuses the make the jump, you can bump the large budgeable with the undercarriage to adjust it's position. Most of the time this won't be required.

      About the name--this level is inspired by some other level builders (although I'd say their levels are all better designed).

      Can you guess which ones?
      • The large budgeable that is used in two positions was an idea I got from @P_simorf's levels .
      • The rotating draggable used to herd R was something I saw in one of @Denis Nazin's a long time ago. (At least I think it was his. It has been a few years).
      • R's final move was based on something I saw in one of @Fendi's recent levels.
    • Rating:
      5/5,
      ridgerunner
      I won using a different gameplay. Then looked at first 30 seconds of video to see where i had gone wrong then won with the designed gameplay where i enjoyed R’s plunge.
    • Rating:
      5/5,
      delator77
      Great level with a fun gameplay & a very pleasant design. Thanks @MekaSage ;) well done!
      We had the same solution :D
    • Meko Guy
      @MekaSage - I gave it a go and since I am not a fan of star collection I gave up after several attempts. BTW, I did collect all of the stars except one and I had not used any tricks.
    • Rating:
      5/5,
      Kanchan yadav
      Nice level
      My gameplay was with B in which R was of no use
    • MekaSage
    • Meko Guy
    • Denis Nazin
      Glad to see a new level from you, my friend. I really like the correct solution. But, like @Kanchanyadav, I won without using P, a ball, or a few elements. Here's a short alternative solution:
    • Rating:
      5/5,
      Denis Nazin
      It looks like you won't be republishing this level anymore. So I'll give it a rating for your correct gameplay. It's very interesting (despite P's unstable final move), and deserves a 5!:thumbsup:
      Thanks, friend;).
    • MekaSage
      @Denis Nazin - thanks for playing, rating, and reviewing!

      I won't publish a new one separately, but I did create a new version as an exercise. I was thinking about what @Meko Guy said about not liking star collecting. I thought it would be an interesting challenge to rebuild the level without star collection, but with the gameplay being just as interesting (and eliminating the shortcuts, hopefully). In case you're interested, here's the new version:
      [​IMG]
    • Meko Guy
      @MekaSage - I will give it a try. I assume Low ceiling is still the only trick?

      EDIT - I won this level (not without thought though) and I preferred the balls versus the stars as they have more meaning. Instead of B needing to get to spot x to collect a star, with balls, B needs to get to spot x in order to move on. I think using balls is harder for the author as they need to put in the game play or the flow of the game play versus just getting B to run to the four corners for no reason. Again, just my opinion.
    • Denis Nazin
      @MekaSage Yes, this version is better. I completed it all and used everything. And here the mechanism can't accidentally take a star like in the previous version.
      This card, in my opinion, is much better.
      Let's assume that I gave the rating specifically for her;):D
      Thanks, friend!
    • MekaSage
      @Meko Guy and @Denis Nazin - thank you for playing and reviewing the revised card. I'm glad you thought it was an improvement!

      @Meko Guy - thanks for your thoughts about star gathering. I can see why it would be more satisfying to have B actively complete the path. I did find it more difficult to design it that way, but a nice side-effect is that path-building gameplay seems less prone to shortcuts than star gathering.
    • Meko Guy
      @MekaSage - I have said it before "Stars are a lazy man's way of adding game play to their level". I've talked to other authors who told me that they thought their level was too easy so added in more stars just to give players more of a challenge. I'd rather use the stars to show or help with the game play, for example, a star up high will tell the player that they need to mount the other bot and pass there. Again, it is all personal preference.
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  • Album:
    MekaSage's Levels
    Uploaded By:
    MekaSage
    Date:
    Oct 26, 2025 at 5:16 AM
    View Count:
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    Comment Count:
    14