1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    Everything you want to know about Mekorama
    Frequently Asked Questions

    Dismiss Notice
Denis Nazin

3:30

Demo - THE SLOWEST SLIDER!!! R level - 90% B - no tricks! Some behavioral features are needed for R

3:30
Denis Nazin, Oct 5, 2025 at 7:01 PM
Jóh, BettyN and delator77 like this.
    • Denis Nazin
      .
      Demo - THE SLOWEST SLIDER!!!
      R level - 90%
      B - no tricks!
      Some behavioral features are needed for R.
      The main goal of this level is to demo the slowest slider! It takes about 3:30 (3:28 to be precise) to get through half a block. During this time, R bot must save B bot from death! In fact, if you do everything right, 3:00 minutes is enough to save B. To save you from waiting half a minute afterward, I made a short gameplay for B. But still, pay close attention to the landmark! When the slider reaches halfway through the block (3:30), the path to the wine block will be open. Good luck!
      Time - 3:33
    • Denis Nazin
      Friends, I want to apologize in advance if the slow slider behaves slightly differently on other devices!! I don't know.
      BUT!!! On a regular phone (smartphone), it's very accurate!! I tested it MANY times in different apps and on the online forum! Everything works very reliably – the time until B's death is exactly 3:28! Sorry, I rounded the number a bit for the title.
      How to build:
      [​IMG]
    • Rating:
      5/5,
      Block builder
      One step for R got me, I didn't really see the path forward. When I figured it out, there was not enough time. After a restart I got there. It felt tense. And then B had to pass along the other side, haha. Good one.
    • Denis Nazin
    • Rating:
      5/5,
      delator77
      In my opinion the first part of the level was more entertaining:sneaky:.Very pleasant design too. спасибо @Denis Nazin ;)
    • Chris Hester
      Once the slider has completed its path it moves quickly back, then slowly across (but faster than before). Sometimes it moves across at normal speed both ways.

      My B got zapped and lay there quivering! :eek: This was due to the metal blocks vibrating underneath him. It was almost as if he wasn't quite dead! :eek: Though technically according to the Hints in the game B is merely stunned not killed.

      I got R down to the bottom left but couldn't get him further, so I need to watch the video.
    • Denis Nazin
      @delator77 Thank you very VERY much my friend :thumbsup:. Honestly, the gameplay is less important to me on this level. The most important thing is the demo—the slowest slider. Although I spent a VERY long time adjusting the gameplay timing, it was long and difficult, and I built this level much more time on this level than on the others:confused::rotf:.
      Спасибо мой друг ;)!
    • Denis Nazin
      @Chris Hester Oh, I'm really glad you liked the demo slider:D:thumbsup:. You watched it for quite a while, because it only starts moving after 7 minutes.
      Yes, the gameplay for R is challenging here, so if you're having trouble, you can watch the video.;) Thank you so much for playing!
    • Rating:
      5/5,
      Kanchan yadav
      The two location had different playing styles. Despite its simplicity, I won with R bot . Once you win the timer, the zapper stops working. A simple and fun level
    • MekaSage
      I got the first R to the first ball, but not fast enough.

      How does the slow slider work?
    • Denis Nazin
      @MekaSage Thank you very much for the game, my friend;). I need a little more time to explain. I'll definitely get back to you a little later (when I have more time to prepare the announcement communications).
    • Denis Nazin
      @MekaSage [​IMG]
      The most important thing is the conflict (struggle, resistance) between two differently directed sliders!!! The picture shows that the slider with a rail and the slider without a rail are pulling in different directions!! Of course, provided that there are static blocks on the level!!
      The slider with a rail has a movement limitation, so it determines the direction of slow movement.:sneaky:.
      VERY IMPORTANT - calculate the correct CARGO!!! I've already calculated it - the additional load should be 5 blocks!!! If it's less - 4, 3, 2... then the slider moves faster! If it's more - 6, 7, 8... then the slider stops!! (Instead of the 5th block at the level, I use Z)

      An important condition is that the slider must not be subject to external impact from dynamic blocks. Any contact with the slider will give it an additional boost and cause it to move faster.

      .The number of other sliders, motors, eyes, and other elements also affects this! This can only be calculated empirically. The only advice is to minimize the number of these objects in the level.

      Half a block's travel time is 3:28, and a full block cycle takes 6:56. After that, the slider receives a reverse impulse and moves at different speeds! This means the slowest movement can only be achieved in one direction! Extending the track significantly increases the time!

      If you make the rail longer (several blocks!), then the total travel time in one direction can be significantly increased - 6:56+6:56+6:56+6:56....
    • Rating:
      5/5,
      ridgerunner
      Clever concept and itvwas fun racing the autoslider.
    • Denis Nazin
      @ridgerunner Thank you very VERY much my friend, I'm very happy that you liked :thumbsup::thumbsup:;)
    There are no comments to display.
  • Album:
    Den
    Uploaded By:
    Denis Nazin
    Date:
    Oct 5, 2025 at 7:01 PM
    View Count:
    263
    Comment Count:
    15