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Labyrenight

Water Tower

Water Tower
Labyrenight, Sep 22, 2025
EL797, Chris Hester and Denis Nazin like this.
    • Labyrenight
    • delator77
      Hi @Labyrenight Uuhhmm, I have 4 stars, the tower full of water & the bridge is done but I can not move that draggable so B can go to the win. What am I missing or doing wrong? :rolleyes:
    • Rating:
      5/5,
      FXCX
      Excellent!
    • Labyrenight
      @delator77 What water levels did you get?
      There are 5 draggables that must be moved to the right
    • delator77
      @Labyrenight I have the tower with the water to the top, full,that's the intention, right?. What draggables are you referring to, the ones B needs to climb?
    • ohmytian
      I tried, but this one isn't right up my alley. Thanks for sharing. :thumbsup:
    • Labyrenight
      @delator77 Yes, each fake win will show the water level. Slide the draggable to climb according to the water level. For example, if the water level is 2, slide draggable number 2.

      If the 5 draggables are moved to the right side correctly, then the path to the bridge will be able to be moved.
    • delator77
      @Labyrenight Uhmmm, let's see if I understood you correctly. Do I have to do the steps to unlock the bridge path gradually? For example, when I reach a water level, should I move draggable number one? And so on until I reach the fifth water level? I hope I don't bore you with my questions:), but I'm curious to know the solution.:rolleyes:
    • Labyrenight
      @delator77 No, just think of the water levels as numbers. It's not about reaching the maximum water level.

      If you get 2, 5, 6, 9, and 10 from each water level (when you trigger each fake win), just drag draggables 2, 5, 6, 9, and 10.
    • Labyrenight
      sorry if I can't explain it well. :oops:
    • delator77
      @Labyrenight No, no, your explanations are clear, but it seems my comprehension skills aren't very good. Gosh, I've tried everything following your instructions, but to no avail. I'm sorry, I'll have to give up, but I'd love to see the video of the solution. Thank you so much for your patience and help, much appreciated!:rolleyes::);)
    • Labyrenight
      @delator77 I can't make a video, I can only give this. B must go up first before the draggable towards the bridge is shifted.
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    • delator77
      @Labyrenight Well, well, well, first, I want to thank you for all the help you've given me in completing the level. I'm not going to rate it because, after all, you had to explain it to me step by step, and I haven't contributed anything, and that wouldn't be fair in my opinion. Now let's talk about the level: I assure you that after 9 years of playing Mekorama and having completed thousands and thousands of levels, many of them very, very difficult, with very convoluted logic, fascinating tricks, etc., I would NEVER, I repeat, NEVER have been able to complete the level. Why? Because I didn't find it intuitive (which happens in complicated levels when I look at the design to see the paths of the bots, etc.). In fact, I'm hallucinating and I don't understand how @FXCX was able to complete it without any instructions. Or am I wrong and there were clues in the design that could have led me to deduce the solution? Anyway, you're a great Meko-creator, no doubt about it, and I really enjoy your talent, but unfortunately, I haven't been able to enjoy this level, and I keep wondering what I've missed so I can't figure it out on my own. Maybe, even though I'm a very experienced player, I don't know how to create levels, and I might be missing details that creators like @FXCX don't miss. Finally, thank you so much for taking the time to share. Let's see if I can complete and enjoy your next level.:);):rolleyes:
    • Labyrenight
      @delator77
      If we're referring to the viral math problem 8÷2(2+2), then I'm the one who's not very good at creating levels, due to the ambiguous paths or logic in the game.

      Anyway, thank you for playing my level :thumbsup::D @delator77 @FXCX @ohmytian
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  • Album:
    Lab's
    Uploaded By:
    Labyrenight
    Date:
    Sep 22, 2025
    View Count:
    547
    Comment Count:
    14
  • Card before (unplayable):
    [​IMG]