I agree with @Gepeto that the design of this level returns nicely to the roots of Mekorama with a simple and fun design. Why I think it deserves an extra star is because it is: 1. your first shared level and it's very well done, and 2. because of the excellent way that the zapper bots are implemented. Most designers like to make the zapper bots hard to avoid such that you have to act fast and then it turns into an action game. Your implementation doesn't require any fast fingers, only smart thinking. I think it's a sign of a more mature designer and for me at least, a much more pleasurable level. Thank you for the level!
Excellent first level! Looks like an ordinary zapper dodge level at first sight, but is more than that. The zappers were well timed, and the pathways were very interesting. You don't really need perfect timing to finish it, but you do need some smarts. Thanks!
This is a really well designed first level! I agree that the zappers, instead of being an obstacle to cross using skill it's used more like "bots you rather avoid crossing", with some moves they can be moved to different paths out of the way making it for a very rewarding puzzle!. It's a really nice and balanced level, thanks!