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Denis Nazin

Find the shadow

No bot. FD and shadow level

Find the shadow
Denis Nazin, Jul 25, 2025 at 4:28 PM
EL797, benrifkah and delator77 like this.
    • Denis Nazin
      No bot. FD and shadow level.
      Attention! Non-standard level!
      Non-standard half-block is used here - "shadow"! Find the shadow in the big black spot on the floor. After that, play golf with the shadow and collect all the stars.

      Time - 1:03
      P S.
      Oh, sorry, I forgot to write, the 7th star is a shadow! That is, it is impossible to take it. You can only put 6 stars (you can also put a win block - 7). But everything that is more - turns into shadows! And I use this effect for gameplay. The 7th star is a shadow. It is impossible to take it.
    • Rating:
      5/5,
      delator77
      An extra star for originality. What I don't like about some of these non-standard levels is that when you complete the level, one star is left behind, breaking the aesthetic we love so much. Oh, and a curious fact: I thought, and I know, that Mekorama has limits (for example, when a ball rolls through white space, there's a moment when it disappears), but in this level, I started raising the draggable thinking I'd hit a ceiling, but to my surprise, I didn't find one and stopped raising the draggable because I got tired. Is there an explanation for this, and don't Mekorama's limits affect the height of the level?:rolleyes: спасибо @Denis Nazin ;)
    • Rating:
      5/5,
      ridgerunner
      Seems strange playing golf with an invisible ball.
    • Rating:
      5/5,
      Block builder
      Mysterious golf level.
    • Denis Nazin
      @delator77
      Oh, sorry, I forgot to write, the 7th star is a shadow! That is, it is impossible to take it. You can only put 6 stars (you can also put a win block - 7). But everything that is more - turns into shadows! And I use this effect for gameplay. The 7th star is a shadow. It is impossible to take it.
      Yes, I agree with you - it spoils the aesthetics of the completed level! I also like to collect ALL the stars. But this magical effect cannot be achieved in any other way. Therefore, you have to sacrifice one star on the card avatar. Sorry.

      Regarding the slider!
      Yes, the slider movement has no limits and is infinite! On one condition - if there are NO static blocks on the level!! They are the ones that limit the slider movement. Without them, the slider can be moved infinitely to the sides or up.
      In fact, any experienced builder knows this. The whole point is that you do not build levels) So it is absolutely normal that you did not know this.;)
      Thank you VERY MUCH my friend.
      СПАСИБО!!;):thumbsup::thumbsup:
    • Denis Nazin
    • Denis Nazin
      I have just reread your comment and I have doubts - maybe I misunderstood you. Maybe you didn't mean the limitation of the slider's movement, but maybe you meant the limitation of the space itself?!
      But my answer will be the same - the space (oddly enough) is infinite. Because when many sliders fly out of sight - the loud noise DOESN'T DISAPPEAR! The noise lasts for a long, long time... It doesn't stop, although the sliders fly at a crazy speed. From this I conclude that they fly to infinity...
      .:rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:
      :rolleyes:
      :rolleyes:
      :rolleyes:
      :rolleyes:
      .
      .
      .
      ;)
    • Rating:
      5/5,
      FXCX
      Excellent!
    • Rating:
      5/5,
      Kanchan yadav
      I found it difficult to control the free ball. If possible, make a level from the glass block as well.
    • Kanchan yadav
      You used to do the new innovations earlier, but you don't do it now
    • Denis Nazin
      @Kanchan yadav
      Thank you VERY MUCH my friend.;):thumbsup:
      Regarding glass blocks and other non-standard NEW blocks - this is not for me!) I don’t do this, I don’t know how, and I don’t have time to figure it out.
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  • Album:
    NO Bot level
    Uploaded By:
    Denis Nazin
    Date:
    Jul 25, 2025 at 4:28 PM
    View Count:
    257
    Comment Count:
    12