1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    Everything you want to know about Mekorama
    Frequently Asked Questions

    Dismiss Notice
Rush

Scary House

Didn't you notice the secrets? Autopilot is required

Scary House
Rush, Jul 13, 2025 at 2:53 PM
    • Chris Hester
      :eek: Will play later but just loaded the card for a peek :eek:
    • delator77
    • Rating:
      5/5,
      delator77
      Well, I assumed that effect was part of the game and completed it. Although a bit hidden, I found it fun, but the capture of the last two stars was, oh, let's say, a little strange. The cute design made me give it a fifth star.Thanks @Rush ;)
    • Chris Hester
      I got inside but can't move further. Any help?
    • delator77
      @Chris Hester
      if you are inside...there is something hidden in the shadows
      let's see if you can find it. If not I will tell you :rolleyes:
    • Chris Hester
      @delator77 found a recess, but nothing there. Stuck!
    • delator77
    • Chris Hester
      @delator77 er, no. I saw a space to the right but it didn't lead anywhere. I did see B through the side at one point but I think low ceiling might have sent him back to the start.

      I see a ball falling in your video! Most useful!
    • Chris Hester
      @delator77 I got a bit further but it looks like B should be able to step onto a rising and falling block to capture a star, but it isn't high enough. I can't see any other way out of the first room. Here is a screenshot of the bit I mean:

      [​IMG]

      There's also an FD in the floor (near the red zapper bot inside) allowing you to slide out some steps, but only by one block. Is that the way out?
    • delator77
      @Chris Hester Correct...
      In my case, and to my surprise, quickly pushing B with the draggable worked. But it's not easy to do because sometimes B doesn't fit through the hole and is pushed to the left. If that happens, you have another option: push B through the other hole, but you have to be careful not to push too hard because B can fly away. I think the intentional option is the first one, although again, it's not easy. And I also warn you (as I did in my commentary on the level) that the last two stars are—I don't know if the word is difficult, but I had to insist a lot with fuzzy tapping because of the crazy R on the roof.
      What? I never saw a FD... where is it?
      Ahh, and the crazy bot close to the win is not a Z, is a R :sneaky:
    • Chris Hester
      @delator77 the FD is in the corner of the first room next to a round block in the floor. RZ walks right up to it so you can't miss it. Perhaps you were thinking I meant a free standing block, sorry I meant a cube that can slide left. Is that just a D? (Draggable)
    • Rating:
      5/5,
      Denis Nazin
      Very beautiful design!:thumbsup:
      And probably the most interesting level in recent times.:sneaky:
      But, as often happens, due to the large amount of hidden - for many players this level is insurmountable. That's why I made a video:
      There are two unstable places:
      1) Squeezing by the door ,where you need to hit the block-head R, where the star is (very incorrect)
      2) the upper floor is the last test. After taking the last star - sometimes you have to wait a few minutes. But this place is the "highlight" of this level, and instability is acceptable. Sometimes you just need patience and a long wait, but in the end it works.
      That's why the main drawback is point 1!
      I would like to thank you for the special effects! Cool!
      Overall, despite some instabilities, this is definitely a 5! Thank you ;)
    • Rush
    • delator77
    • Denis Nazin
      @Rush In that case, dear author, please write in the description that the level has tricks!! My friends and I respect the work of the authors and therefore, in order to avoid shortcuts, we agreed on principle not to use tricks on "no tricks" levels. In order to appreciate and respect the work of the level authors. That's why my friends and I passed this way! Please indicate in the future that on the level - "need tricks"! So that we know what rules to play on the level! These are completely different approaches and completely different thinking - a level with tricks and a level without tricks!! Consider this in the future. And please write in the description.
    There are no comments to display.
  • Category:
    Adventure/Maze
    Uploaded By:
    Rush
    Date:
    Jul 13, 2025 at 2:53 PM
    View Count:
    591
    Comment Count:
    17