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Denis Nazin

Tower transfer

No tricks. Classic mekorama logic

Tower transfer
Denis Nazin, Jun 25, 2025
alarcon and delator77 like this.
    • Denis Nazin
      No tricks. Classic mekorama logic.
      Time - 2:44

      ATTENTION - I placed the control unit inside the tower!!! This is done to reduce jamming! Sorry that the control unit is not visible - this is for better operation of the mechanism!
      I
      apologize for the possible noise from the large FD element and for possible jamming! Unfortunately, I cannot influence this. If you smoothly and carefully move and align it at the corners - everything will be fine!
    • Rating:
      5/5,
      Goetz
      A great classic/logic puzzle with a stable sliding mechanism, and fun to solve! :cool: Every one of those decorative elements not only leads to a clean overall design, but also serves its own purpose to be discovered! Thank you for sharing! :thumbsup:
    • Rating:
      5/5,
      APPLE
      Awesome logic level. Thanks very much!!
    • Rating:
      5/5,
      delator77
      Smoothness is very important to me, and to you too, and we all appreciate it because otherwise the experience can be frustrating. A very good level with excellent design, as always.спасибо @Denis Nazin ;)
    • Denis Nazin
    • Rating:
      5/5,
      ridgerunner
      Satisfying logic.
    • Rating:
      5/5,
      MekaSage
      I like your continued innovation in the FD genre of level. It keeps Mekorama interesting to have new types of levels.
    • Rating:
      5/5,
      Chris Hester
      I was able to solve it in one go, without using the video solution! I even got the star. :D

      Clever design, though sometimes the tower sticks and vibrates in the corners, but I wasn't going to let it stop me moving it. Plus I would sometimes spin the view round instead of moving the tower as it doesn't have any visible FDs to grab onto.

      An easy one from you! :thumbsup:
    • Denis Nazin
      @MekaSage Yes, you are absolutely right, I have recently become interested in FD. It is more difficult to hold and control, but it gives greater freedom of action and movement in different planes, unlike the slider. This expands the possibilities of constructing logic. I have another level with FD and another non-standard application. I will publish it soon.;)
      Thank you SO MUCH my friend :D:thumbsup:
    • Denis Nazin
      @Chris Hester Oh my friend, I am so happy that you managed to do it on your own and the first time! That's great, well done!
      Thank you VERY MUCH :thumbsup::thumbsup:;)
    • Denis Nazin
      @ridgerunner I'm glad that you liked, thank you VERY MUCH my friend :thumbsup:;)
    • Rating:
      5/5,
      Kanchan yadav
      This is a great classic level, the edge in which is very clear in playing and seeing the path
    • Denis Nazin
    • Rating:
      5/5,
      alarcon
      As usual good logic and perfect design
      Yes slider/motor/fd games are your expertise
      Very pleasant level :)
      Excellent :thumbsup:
    • Denis Nazin
      @alarcon Oh thank you SO MUCH my friend! I'm really happy that you liked :D
      Yes, you are right, these three elements (that you listed) are the basis of the basic mekorama. This is what (besides bots!) @Martin Magni created to diversify the logic in mekorama.;):thumbsup:
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  • Album:
    Classic
    Uploaded By:
    Denis Nazin
    Date:
    Jun 25, 2025
    View Count:
    688
    Comment Count:
    23