This one is also amazing, and only the person who plays it personally can know how unique and extremely clever it is. The same, 5 stars aren't good, I can't give this level a precise score since it's the crystallization of your wisdom. I just hope you can be pleasant if I rate it 5 stars.
Wow!!! @cpw my friend,you did it again!!! amazing tricky level...I have been completing step by step the different tricky zones ... yesterday I was quite stuck in the second and third step ... and today I have seen the "light" and I have been able to complete it .... really today is a fantastic day, with the birds chirping and the sun shining and me completing "Conquer II" jajaja ... Thank you for making me "suffer" and above all ENJOY .... you are certainly one of the Meko-magicians
Amazing level full of surprises... I like the B's behaviour like in Conquer but the funny part reminds me the beginning of Conan the barbarian. @delator77 was right with his recommendation. This is a must. Thanks for sharing. PD Now Catch me if you can saga. ..
Finally completed this after dozens of attempts -- a record for me so far. Amazing level, but the instability on my Android phone contributed to the high level of restarts and lowered enjoyment. One issue: when I hit the restart button, the automatic ceiling at the beginning didn't always restart. I found that it helped to completely exit the level back to the list of cards and then go back in. But when everything is working well, it is glorious.
@Buurmas, I played this level with mekorama 1.1 and everything worked perfectly there. Have you played this with mekorama 1.5.3? Then you are right. In the new version this level has problems.
@Helena, that's correct. Thanks for your comment. Too bad such a lovely level is now so hard to play. Here are my hints to make the play as stable & enjoyable as possible (I couldn't access the video solution linked to above). Spoiler: First Move When the automatic ceiling is going up, tap in front of the ball. B will run toward it, bump it, and automatically side step onto the stairs there. Spoiler: Second Move Tap the staircase that goes down to the boat and then immediately drag to the left the draggable on the side wall. B will automatically ride the boat & push off one of the zapper pillars on the other side. Spoiler: Third Move Use the draggable to raise B up a level. Tap at the top of the stairs. B will automatically run in circles. Now, while B is still running, rotate the view to the front of that tower. Use the hammer to push in the pillar ram. When a Z walks in front of it, move the hammer away. B's motion will push the pillar & ram the Z off the ledge. Repeat for all Zs. B should stop moving automatically. Spoiler: Fourth Move Conquer your fears and tap on the circular stone block in front of the lowered zapper. B zapper-walks over it onto the ledge, unharmed. You can then use the elevator draggable to go down a level. Spoiler: Fifth Move Lower B and rotate the view to the side until you see a pillar arm above a draggable. Tap under the pillar arm and immediately drag to the left that draggable. B will struggle to rotate the arm, knocking off another zapper pillar. Let B continue to push the arm until B is on the side with the stairs (so B can climb up) and the arm is back in its original orientation (so it doesn't block the elevator to the platform with the win block), then do a cancel tap somewhere. Now, you should be all-clear to go for the win!