Way back, in the year 23.745 BB., a mysterious ford in the middle of a palm forest is encountered by a wandering bot. As the bot explores the ford, he is captured and put in a hidden place. With some help of a strong wind, the bot is able to get out of the hidden place. Before the bot leaves, he needs to gather some star energy. Can he avoid the evil Z-bots that captured him? This is a no-trick level, though low-ceiling may be handy. Spoiler: Video
I love timing levels although they are not very popular on the forum & this was a fun relaxing one for me. The design was immersive,so,so nice. Thank you for sharing @Block builder
The level is SUPER! I really like both the design and the gameplay. But! I can't win because the top ball is unstable!. I figured out the gameplay and even found a very Spoiler hidden ball . But the top ball fell in the wrong place three times in a row! I thought - maybe I'm doing something wrong. But I watched the video and realized that I was doing everything the same way Spoiler: Video two attempts in a row . I tried again - the ball flew off the level again Sorry, but this top ball always lands wrong for me.
@Denis Nazin Thanks for playing and leaving a message. That did happen to me, but not enough to change things. I wanted to save the estetics, also to make it not obvious what to do. Sorry it happened three times in a row. You're doing it even very carefully, standing still in that spot etc.
I love how you can bring your imagination to life on a level. In Indonesia, almost all forests have been turned into palm forests. The tree design is really realistic. You are truly a block builder. I enjoyed every corner of the level even though I don't really like timing level.
Today I decided to go through your level again and said to myself - "if the ball falls in the right place today, then despite the instability I will give you a 5". And it worked. Today luck is on my side. The level is SUPER, I really like it. That's why I'm sorry that there is this instability of the ball, and it could have been avoided. But I understand you very well as a level designer. Sometimes it's a very difficult choice between perfectionism and stability. But I hope in the future you will still be more inclined towards stability. In fact, if you think carefully, you can always find a golden mean. I really like the design, and the palm trees are very original!! I've never seen such a tree design - cool. And an excellent division into layers - the lower green, the one above - sand. Very elegant. The gameplay idea is also cool. Thank you.
@Denis Nazin Thank you for playing again, I really appreciate that. If during testing I would have had the experience you had yesterday, I would have changed it. Changing it did go through my mind, but in tests it failed way less than three times in a row. So perhaps a combination of borderline stability and no luck. Glad you appreciate the design, and thanks again for playing.