Similar gameplay but i missed out on the catch and drag move near the end. I accidentally moved L two blocks doing this but never thought of trying it on purpose to better effect.
@ridgerunner In fact, you did it more correctly and more correctly. And I decided to save time and that's why I made such a faster method in the video Thank you VERY MUCH my friend
Indeed, it is the wrong way for the bots to walk around like that! It is great how this level plays with the player's expectations, and great gameplay to figure out all the "wrong" parts of the level.
@Goetz Yes, yes my friend! You absolutely correctly understood the main idea of the level and felt and described in the comment exactly what I wanted to convey in this level. Thank you SOOOOO MUCH I'm very happy that you liked
Cool design & entertaining gameplay. спасибо @Denis Nazin btw, not sure but I think I found a new move. if not, tell me that I am wrong... look at this... Spoiler: New move? https://photos.app.goo.gl/h8vPMBPQexCCtaGHA For the movement to be stable at 90 percent, you need to keep two things in mind: 1- The draggable with Z doesn't have to move quickly (as you do with L, for example). The speed in my video is adequate, and... most importantly, because this is where the danger of this movement lies... 2- When you reach the end of the path, you shouldn't release the draggable immediately, because B burns. But I've noticed that if you wait 2-3 seconds and gently release the draggable at 90 percent, B doesn't burn. Well, what do you think?
@delator77 Great move ! This is a slider freeze via a bot. There are many varieties and variations of "freezing slider", and this is another one from you Well done Thank you VERY MUCH my friend, Спасибо большое
When I look at the new level page, I often immediately recognize visually one level as "ah, a new one from Denis", without having read the text. Somehow you have a consistent visual style, although your levels can also look very different from one another. Anyhow, I liked this level. There is so much more to it than you initially assume. The drag-moves with Z are interesting, but I wouldn't encourage them, as they are difficult with a mouse in a browser. In this level, it can be done step by step, perhaps using B to prevent L from moving on to the stone block at the start of the rail.
This is a great idea for a level. I also really liked the catch and drag move--I didn't know you could do that.
@Block builder First of all - thank you very much for your detailed review! I always really appreciate your reviews, as you really have a great and deep understanding of all the nuances of construction and perfectly understand all the author's intended ideas! I am very grateful to you! This is very valuable! Secondly, oh yeah, you suggested the most stable way for the L bot to pass the rail at the end of the level without dragging and freezing the slider! This is a very correct idea! I already said in the first comments - that the correct way is "step-by-step"!! I absolutely agree with you. In the video, I simply saved time. Thank you VERY MUCH my friend
@MekaSage Thank you very VERY VERY much my friend . This move was an accident, the intended gameplay was "step-by-step" passing of the rail. But it's a really fun and interesting move. I'm very glad you liked it!
@Denis Nazin você cria níveis muito inteligentes que só alguém com muita experiência como você consegue fazer Parabéns aprendendo uma novidade a cada nível criado por você Muito obrigado:afirmativo:
Beautiful classic design and interesting gameplay. Some very complicated herding. Liked the final move. Thank you for sharing and usual impeccable presentation. Красивый классический дизайн и интересный игровой процесс. Очень сложная пастушья игра. Понравился последний ход. Спасибо за то, что поделились и за обычно безупречную презентацию.