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MekoMole

Ninja Warrior

B dons his magical Ninja armour in this adventure/timing game. An expanding level using white space.

Ninja Warrior
MekoMole, Apr 7, 2025
delator77, Denis Nazin and MekaSage like this.
    • MekoMole
      Developed from a card I built several years ago.
      In the twilight zone, as I prefer to call white space, B has climbing and jumping abilities. However this comes at a price. If B hesitates on a block in the zone he freezes. Game usually over.
      This level has two long ramp runs and one ground level hurdling run, all in the twilight zone.
      The hurdle is straightfoward.
      The ramp leading up to the platform with the pagoda arch requires B to jump to a specific spot on the platform. DON'T tap on the platform but in the only empty white space below and behind the end of the ramp.
      To ascend the ramp up through the dragon, position B on the space after the step then tap white space in the notch on the dragon's foot. This tap is crucial.
      Avoid accidental taps after B starts a Twilight run as this usually results in a freeze.
      Avoid manholes on platform.
      The win block can be taken without collecting all stars.
      It is not necessary to wait for the gameplay area to completely unfold before starting play.

    • Rating:
      5/5,
      ridgerunner
      Another gorgeous looking intricate display. I liked the gameplay in general and especially the moves to capture the pagoda star. Although manholes are usually best avoided, here they do offer an alternative dismount which is very tidy.
      MekoMole likes this.
    • Rating:
      5/5,
      Denis Nazin
      My friend, I am very glad to see a new level from you! As always, the design and transformation are SUPER:thumbsup::thumbsup:! Lately, you have been making long and more complex gameplays on your levels. The gameplay is very interesting and well thought out - I liked it. But only those players who know the behavior of bot B or the trick:
      "out of level"
      will be able to pass. I know it well and love it - that's why I really liked it!! Thank you;)

      But there is one problem:
      I haven't downloaded levels lately and play right here on the forum (it's very convenient and saves a lot of time - thanks to the forum creators for this new feature!!). But your level slows down a lot if you play here on the forum. Since I respect you very much - I made an exception and downloaded the level. But the QR is not readable, even after cropping and enlarging. That's why I improved it in mekostudio:
      [​IMG]
      That's why I'm posting it here for the convenience of other players.;)
      Link to the page where you can improve QR at your level: https://mekostudio.com/customizer
      This is also a link for all forum participants - if your QR is hard to read.
      MekoMole and cloe like this.
    • MekoMole
      @Denis Nazin Thank you very much for playing and rating, I know you don't like lomg levels.
      I tested the card online after publishing, I always do, and had no problems. I know some people have problems with some of my levels on particular devices.
      I always link to Mekastudio but recently it comes up with an error, QR service not avaiable when I try to use it.. Thank you for enhancing the card and publishing. That was very thoughtful.
      I agree about out of level and do try to advise potential players. I think very few people actually play my levels anyway but these are the types of games I like to build, I only publish as an afterthought.
      Большое спасибо за игру и оценку, я знаю, что вам не нравятся длинные уровни. Я протестировал карту онлайн после публикации, я всегда это делаю, и у меня не было проблем. Я знаю, что у некоторых людей возникают проблемы с некоторыми из моих уровней на определенных устройствах. Я всегда ссылаюсь на Mekastudio, но недавно он выдает ошибку, QR-сервис недоступен, когда я пытаюсь его использовать. Спасибо за улучшение карты и публикацию. Это было очень продуманно. Я согласен с тем, что уровень не соответствует уровню, и стараюсь давать советы потенциальным игрокам. Я думаю, что очень немногие люди на самом деле играют в мои уровни, но это те типы игр, которые мне нравятся, я публикую только в качестве запоздалой мысли.
    • MekoMole
      Thank you @ridgerunner. First off the mark as usual. I gave up trying to move the manhole.
    • Rating:
      5/5,
      delator77
      Fantastic level, as always. Great design with an engaging opening that invites you to play. And the gameplay was really fun, especially for B, who was probably exhausted by the end. I had a minor hiccup due to the different order of actions, but fortunately I solved it cleverly (in fact, I was sure I had done it intentionally). B got stuck in one place, but I used L's head/rotor to push B to the ground so he could continue the fun:sneaky:.Thanks @MekoMole ;) great job!
      MekoMole likes this.
    • Rating:
      5/5,
      97 NinetySeven
      Great opening level.
      Your white space actions play well. It’s difficult to incorporate design for the white space, you managed well with this.
      Nicely styled Dragon also.
      Enjoyable and relaxing while collecting stars in no specific order (except the win block being last).
      My play was similar…
      Where you stacked the bots I used autopilot. I tapped beyond the zapper in the lower area then lifted the slider with B to the upper area, where he jumped off the edge avoiding the zapper’s path.
      Which I thought was the intended method.
    • MekoMole
      Thank you @delator77. I"m glad you enjoyed it. B does tend to get stuck when turning the 'fish' and not sure if this is the stoppage you refer to. My solution is to turn the fish then immediately run ahead to the diagonally opposite corner. As always thank you for playing and positive review.
    • MekoMole
      Thank you @97 NinetySeven. I'm hopeless with autopilot and avoid it. Your use of it here is very clever. Thank you for such a kind review and eagerly awaiting your next magnificent creation
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  • Album:
    MekoMole
    Uploaded By:
    MekoMole
    Date:
    Apr 7, 2025
    View Count:
    1,369
    Comment Count:
    9