Thank @Denis Nazin for noticing the bug. I’ve added the slider on the rooftop to correct the direction of the wheels. I’m truly sorry for the poor design. I hope it plays more smoothly after the fix…
Fun water wheel. You do not have to apologize cause the design is not poor, is nice indeed. Thank you @Neil Kuo nice to see you doing levels btw
@delator77 the flaw in this level was definitely my bad. I’ll do my best to fix it. Al in all, thank you for your playing.
@Neil Kuo My friend, I'm so sorry, but I have a problem with the wheel again. Last time it was spinning too far. Now you've made a lock - that's good, well done! But now my wheel for some reason doesn't spin to the right position (all the time). And I can't lock it because the lock doesn't fit into the hole. I tried several times yesterday. I thought I was just unlucky. But today the same thing again. The wheel does not reach the desired position and the step remains lower than necessary. I tried different ways to push it higher - but nothing works. I am very glad that my friends succeeded!! But unfortunately I have a problem because of which I cannot win. Sorry! The level logic is cool!
@Denis Nazin Sorry you didn’t have a great experience with the level. When I initially made the modifications, I created the lock based on the following two points: 1. To keep the appearance neat 2. Try not to affect the gameplay 3. Use a block with "corners" as the lock So, based on the first point, I quickly decided to use the metal wedge. On top of that, it also matched the qualities mentioned in the third point. During gameplay, when the R bot goees into the narrow path and makes the waterwheel spin, it doesn't actually rotate all the way. Once the R bot gets to the end of the path, it'll turn right and go up the stairs, which makes its head hit the waterwheel and spin it all the way. At that moment, the lock should kick in. But if the lock doesn’t work, you can make the Y bot through the narrow path to give the wheel a little push and help spin it properly. All in all, thank you for playing and the feedbacks. Maybe I can find a better way...