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Block builder

Rivendell

Rivendell
Block builder, Apr 15, 2024
    • Block builder
      Frodo and Samwise are exploring Rivendell before they will leave with the fellowship tomorrow. They are haunted by the ring. Hopefully the ring doesn't make them break things.

      Low ceiling / claustrophobia

      Whenever I was recording, the tower did not want to fall in its own after the ball was pushed. But it always falls if the ball is pushed and B stands next to the tower.

    • Rating:
      5/5,
      ridgerunner
      Looks great and the tower always did what it is meant to do instantly for me. I didn’t need to use the draggable at 42 seconds. Loved the burrowing path of headless R.
    • Rating:
      5/5,
      Denis Nazin
      Very cool level:thumbsup:. Thank you!;)
      I didn't use the slider at the bottom built into the wall:rolleyes:;)
    • Block builder
      @ridgerunner @Denis Nazin you must have been able to tap really quickly with bots moving in an overly narrow space. That's too annoying for me... :D
    • Rating:
      5/5,
      Master Author
      loved the design with logic as always! those house designs are new to me. :eek::eek:
    • Rating:
      5/5,
      delator77
      It made me think more than I expected at first & that's great :sneaky:... great logic & beautiful design... thanks for sharing @Block builder ;)
    • Rating:
      5/5,
      FXCX
      Excellent!
    • Ray Aznable
      ...
      game of throne refference?
    • EL797
      @Ray Aznable No, it's from Lord of The Rings
    • shultz
      The level looks great, really good use of stylistic pieces and water, and the tower mechanism is really cool! I like the little implied story too, it adds an element of fun to the level, and the level style matches the LOTR Rivendell scenes well. I found the video very entertaining, it's a fun sequence of events. Especially the tower! It didn't fall for me at that place in the level, but it's really cool to see large draggable props play a part in the puzzle.

      I chose to give up on the level so I won't rate it. There were too many possible bot paths - maybe I'm bad at predicting how to route bots - but it was easy to get a bot stuck and the level has a long intro that takes a long time to get back to your original place to see if you made a mistake. The paths are also obscured by the house roofs making it frustrating for me.
    • Block builder
      @shultz I can understand your experience and I'm glad you can appreciate the level. Thank you for your comment.
    • Rating:
      5/5,
      Sammy 5
      :cool:
      Totally awesome adventure :D. Needed a little help from the VS so thank you for including it ...loved all the under water pathways:p. Thanks for the challenge :thumbsup:
    • Rating:
      5/5,
      Propesyonal
      Nice cute level.
      It felt tight everywhere while playing but i thought well, this is about herding R & L bot so in the end it was fine.
    • Rating:
      5/5,
      cloe
      Well-written gameplay plot in a meticulously made diorama. I downloaded this card several weeks ago but haven't played it as it looks difficult and intricate. I made it. The capture of a star with headless R was surprising and hilariously occured. :joy:

      I have nearly thrown in the towel because L fell into different traps as I'm having difficulty managing my companion bots. When I was about to finish the level by sending both L and R at the bottom, they failed to nudge the ball. I tampered with it in mekostudio instead of quitting, and made a recovery card. Less honorable, I know, but it also led me to discover that the L bot was finally added to studio! Many thanks :thumbsup:
      [​IMG]
      Rivendell (recovery in case of lowest ball nudge failure).png
    • Block builder
      @cloe Thank you for your persistence and nice review. Just played it myself again and that ball was not nudged! Don't think this ever happened before...
      cloe likes this.
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  • Album:
    Block builder
    Uploaded By:
    Block builder
    Date:
    Apr 15, 2024
    View Count:
    1,656
    Comment Count:
    15