If someone posts a video of this, it would be very helpful . Hope you guys enjoy this level. Stair slider problem: If B can't step over from the stair, stepping down from the stair slider and trying once again, will help.
Very enjoyable logic/ball order level. My balls took many seconds to fall into their correct end locations which made me wonder if i had the correct gameplay. I will try to make a video.
Here is my second video. Had to abandon the first as the metal step autoslider froze. Maybe B bumped it. However this second video shows another step problem that affected my other starts. Getting off them. I had a different ball order this time that fell more smoothly. Spoiler: Video
@nathan Sabari…. It was interesting to see the effect the curved rail had on ball trajectory compared with the wedge.
Another very enjoyable non trick level with your sandy nice design. Thanks @Nathan Sabari btw., after my first win... Spoiler I played again changing the order of pushing of the last two balls & fortunately it didn't matter,worked in both ways
@ridgerunner Yes, it has subtle yet different effect @delator77 Thanks for playing friend . Spoiler Yes order of balls at the very end doesn't matter I just now saw that
As always, an interesting and challenging level. I needed a hint - I didn’t come up with a complex ball trajectory using L. So thanks to my meko friend for the video. Cool logic. One thing to note though - the stairs on the slider in this level work VERY BAD for B!! In the future please replace with a cubic block.
Egg salad! I mean excellent! Not much to say, it's just a great and enjoyable logic level, with neat ball paths. The "hidden" eye-less bots underground, do you use those for mechanism stability? I can imagine that would help in two ways. 1) it keeps the ball on top moving a bit, 2) the physics engine seems to use a higher resolution around bots (at least B, not sure about the R and L).
@Denis Nazin Thanks for playing friend. I know I have done something silly in this level, that is, not checked for stability clearly before posting it. Like, stair slider problem, L gets stuck at one point, then Auto Slider stucks at one point. Because I was in a hurry for other work. @Block builder Thanks for playing friend. Yes, indeed you are correct . The placing of bot underwater gives superb stability that I found. Sometimes, when the ball falls into the hole, the ball gets stuck or Auto Slider under that would get stuck. So, the bot underwater makes that work again, because bot is fully moving at any time. Again thanks for playing and sorry for any instabilities if occured.