@Nathan Sabari thank you! I am sorry it was really easy with no tricks but I hope you liked the level, I sort of wanted to do something old fashioned, like as if it were to be in the mekorama story Thanks for 5 stars by the way Also I know I already said this to ridgerunner but I used to use this forum about 2 years ago that's why I have some experience So yeah, hope you enjoyed the level
Mekorama is more a puzzle game than a tricky ability game (or at least, should be ), so this is a fine level. I wasn’t very careful so got zapped a few times. I like the various ways in which you made stars challenging to get.
I got all the stars on my second go. I had to think and explore carefully to avoid the zappers. Excellent design! I liked the variety of movable blocks. I used just one trick: Spoiler: Trick used Autopilot to climb back onto the level after getting the underwater star. Spoiler: Tip You can trap the first zapper by lifting up the three-block slider at the start. This stops the zapper going into the first corridor where B can't get past him! (Maybe you could try pushing him off the level using the rotating stairs?) This tip also works for the zapper bot near the high star on a slider. Once B has got the star you can lift the zapper up on the draggable and leave him in mid air.
A level can be good even if it doesn't contain any tricks and this level is an example of that. Fun gameplay with a nice design. Thanks @Morlei good job! btw, @Chris Hester tricks are not needed so you have another challenge trying to find the intended solution
@Chris Hester thank you so much and thanks for those tips, I'll have a look at them (and maybe use them) (by the way, the 3 block slider was put there to trap the zapper in its area, because at the start the zapper will turn right and enter the corridor, so it makes it impossible to complete)
@delator77 thanks, I like making levels without tricks just because they're easier to make, (and I'm sorta bad at making trick levels)
@Block builder thanks!!, yeah I agree, all the levels in story mode don't use any tricks (except for need a nudge and maybe sarlac pit) so I wanted to make a level that would've looked like it was in story mode