I really love a good idea for a basic mekorama. This reminded me of the recent level from Spoiler @Kanchan yadav - "The way up". The mechanics and gameplay are of course completely different, but the basic idea is a little similar. For me, this is a great idea for a level, I love such levels and ideas, and I try to support them if they are well implemented. This is a good implementation of stability!! I see that you have made good use of rounded blocks (nothing catches or catches B), and good stability when turning!! You came up with a good idea with stops in the form of rails so that B does not fall and there is good stability. This is important and I really appreciate it! There is only one thing that bothers me - it can be a little monotonous for players in terms of gameplay. But as a builder, I see that you built everything absolutely correctly and implemented this idea very well! For me 5! Thanks for another great idea of basic mekorama!
@Denis Nazin Thank you very much Denis, thanks for playing . And it seems little bit similar to "The way up" level, maybe I subconsciously got the idea. Yes, it is very simple and repetitive, but I just wanted it to make it a basic classic level.
Excellent classic level. A bit monotonous perhaps, but you did break up the flow of the steps you need to perform.
Good design though a bit obvious what to do. I zoomed through it, knowing instinctively when to turn each pillar.