Nice design & fun gameplay... Spoiler taking the win was not easy cause depending where B starts,he falls down from the building...also if you tap on the top then B gets stuck...so I won on my uuhhmmm fourth try thank you @Kanchan yadav
@डेलाटर77 I had made a shortcut using the ball to go up. I may have made a mistake by removing it, otherwise there wouldn't have been much detour. Thanks
I agree with my meko friends. But of the latest levels on the forum, your level is the most interesting, due to the effect - Spoiler “above the 16th floor”. The design is very well designed for B to fall. This is cool, but at the end of the level it is not entirely correct. Because you need to complete the level from the very beginning. For the future, keep in mind that a trap with multiple repetitions should not be placed at the end of the level - this can irritate and frustrate players. Better at the beginning or in the middle! similar to your first trap with a low ceiling - it only has one restart and is in the middle - so it's not annoying!)) And in addition, good design. Therefore, in my opinion, it deserves at least one 5. And that will be from me. Thank you, but please take my advice into account in the future
Whilst I agree with our two top players I am in agreement with master designer denisnazin , I confess to cheating by amending the card in MekoStudio to position B to restart elswhere to avoid a tedious base slider sequence. Like Denis I like the level 16 behaviour which merits further study. I think the ratings for this level illustrate the diffence in priorities between designers and players. I'm sure, I hope, that this is read in context by, in my opinion, by the two top Mekorama players. Thank you for sharing.