Good looking design & a nice logic gameplay... this time I "saw" the solution quite easy (compared with your previous level)... thanks @Baba well done...
Can never resist a nice looking castle-themed logic level. This level is compact and full of fun steps.
Wonderful level! I was really overcomplicating the ending. Spoiler I was trying to get R to go all the way back around somehow to push the last lower ball. I didn't see that B could do that easily with the path that opened up once you bonked the ball over R's head. Although I don't know if I had the intended gameplay. I don't understand the use of the slider by the stairs - and I don't think I ever needed to shoot the ball into the hole below the ramp? I also don't know if there was a special use for the ball tower that could fall over, other than to make you keep B out of that corner.
Thank you for P,C and R @delator77 @Block builder @ArGee @ridgerunner @Meko Guy @Pratik Bhalerao @BangTe happy to make new friends @shultz You play different gameplay, often cards are played with different solutions (more precisely, different player skills find the desired solution)
This is my gameplay. It didn't use every element in the level. Is there a different solution that uses the slider at the bottom of the stairs, the basketball move, and the falling balls differently? Spoiler: VS
Ahh I see. If you modify the level to prevent the step I took at 0:44 in my video then I think it would require players to go through the intended solution. Maybe restrict the slider height by 1? But I don't know if that will let you catch the ball.
@shultz Your gameplay is the same as @Meko Guy , I like that movement and there is always a way to reach a solution, if it's not a quick shortcut I think leaving it out would give this card another gameplay.