Spoiler: Totally confused! There seems to be no way to go up. There is a proximity sensor that doesn't go down if B is near it. When R is near the sensor,this one goes down,but R doesn't go on it... why? Spoiler: Why? Because it's not intended! Spoiler: Hint The title itself is a big hint. Do you see any souspicious place? Spoiler: Help This proximity sensor goes down if you go at the entrance of the empty tower
After you finish the level: Spoiler: Too simple! I had two choices:to make it simple or to add a lot of steps so R and B should go up and down a lot of times. What does the second choice add to the gameplay? Nothing. It just makes the level more annoying. And I should have changed the entire design. So I decided to leave it as it was. Spoiler: Those Fences... Those fences are really important because they work as a catalyst and... Spoiler: You don't want to know it I'm joking,I've added those ones just for the design Spoiler: How does it work? What is the combination of blocks that does the remote control? It is composed by... Spoiler: Suspence... Just two sliders! They have different positions and are attached to each other. Mekorama never ends to surprise us,right?
Ha ha, I `m first one to rate Really great and just with nice nice gameplay and lovely design....GOOD JOB, thanks for sharing
I thought the level was broken as I had no idea how to get R back down nor B up. I thought, B and R needed to ascend at the same time but I couldn't get the timing. I checked the hints and then figured it out. Too easy after you know. Interesting level.
@Pds The sensor is more stable if it's controlled from distance. If B or any metal object (a ball also) touches the "Control button" the sensor goes down perfectly. But if you look closely (when you play my level) it becomes more unstable when R touches the "control button". I advice you to not use R if you want to use the sensor in a level. I added R for a better gameplay