I noticed you made your video from the Make Levels page. There are several differences between that "preview" player and the Scan Levels main player. Spoiler One of those is that momentum jumps are much easier to execute in preview (still not stable, as your own example shows) than they are in the SL main player. My B never could make that jump in the corner. I would recommend testing your designs by exporting and playing the card from the Scan Levels page to make sure moves like those are workable ... even if only marginally.
@Don G Rowe Thank you for telling me the problem. Btw Spoiler Which corner did your B stuck? I finished level Jungle Run in scan level's page and everything is workable in it.
Great tricky level but the momentum move with ball directly beside are not always stable. I used auto pilot, auto pilot with momentum, SBS, SSS and shoulder bump (you used an auto pilot in the video for my shoulder bump).
Great trick maze! finding the start was the hardest part imo. The level is straight forward, but very satisfying. Thanks for sharing
Looks kinda a mess, but hey... it's the jungle! That's why I loved the design because it really portrayed the jungle (even better portrayed than my jungle level ). Fun and enjoyable level overall, although there's a shortcut which is annoying for all of the level creators. Spoiler: Shortcut You can skip most of the level part by doing ToA out of the level area at the start and enter back into the level at the stairs after the R-Bot part.
B still cannot dump the ball to release R. Increased stability for B, maybe? Shame, I was njoying this.
@MomoKeego Sorry for the instability. Most of my levels in Season 2 and 3 contain momentum tricks that are unstable, so you might not be able to perform some steps in the newest version.