. Meko art object symbolizing - "THE WAY OF MEKO". Three mini puzzles in one level. No TRICKS! The technique needed is: “squeeze”, and a very simple “freeze slider” for R. Spoiler: VS Time - 2:06
Very interesting design and gameplay. I did have to stumble into both ways that enforce the puzzles to be played.
@Block builder @ridgerunner Thank you, thank you, THANK YOU SO MUCH my friends. I'm very happy that you liked
@Block builder Sorry, I don’t quite understand which “both ways” you are talking about? Or is this humor, and you mean the “first path” directly to the win block
@delator77 Thank you very VERY much my friend . First I came up with a design, then I thought about how to fit the gameplay into this design. The most logical thing was to make three parts, because the back part was divided into three parts (due to design). But despite the large size, I didn't want to make complex gameplay. I wanted it to be more accessible. When I finished the design I realized that it should be called “Meko Beginning” because it is very symbolic: From the black void (which is located in the depths, far away) there is a green path into the new Meko reality and, of course, ends up in a win block! Side oblique rays (from two popular building blocks, two colors, two polar realities) are concentrated and directed at the main target in meko reality - Win block!
Liked the way you put the puzzles in a such interesting prism-like design, particularly the gate one satisfied me most. At first play, it was straightforward, until 5 seconds later you reminded me that "You shall not pass before you finish the puzzles first"