In the 17th century, a rich entrepreneur by the name of Mr. Ward founded a mental institution. Mental patients never left the institution. When they died they were buried in the tomb, accessible through the garden. Mr. Ward died in 1666 and was also buried in the tomb. The institution and tomb have since become dilapidated. As Mr. Ward never spent a penny of his fortune, it is said that treasure can be found in the tomb. However, those who enter never return. Sometimes screams and head banging from mentally ill minds are heard for weeks after people enter. It is said that one either goes crazy and dies, or gets lost and dies. Your friend proposes you go treasure hunting. But should you? Especially with your friend as he is not mentally stable. For instance, he has OCD and can only make right turns.
This level is a bit difficult, so here are a few tips. Spoiler: Tip 1: zapper bots Getting past the zappers bots is done using a few moves that are correctly timed. In between the moves, you can relax, there is no haste. Spoiler: Tip 2: over the stairs R should find his way. Stay close to him when he does. Spoiler: Tip 3: final trick See Springboard Stair by @Muslim Arizzy.
Great level with nice concept! Sometimes Pillar R got stuck, but it still deserve 5 stars! Great job! Thanks!
@Ricko How did he get stuck? I placed a wedge and rotor at the crossings with zapper R's, such that deadlocks would solve after a number of bumps in to each other.
@Block builder Spoiler Sometimes R got stuck on the first and last zapperbot, no matter how long I've wait and they still stuck together. Sometimes R doesn't lean his body on the motor (Maybe because my device).
@Ricko Spoiler Yes the first one has no conflict solver, but its only the first one so you can easily restart. And you actually have quite some control on this timing. R leaning on the motor, do you mean when he has to push the block? I experienced this also, but then I could let R just walk back and forth over 3 blocks (using B to prevent a right turn) and the 2nd time he would lean. Thanks for the feedback!
@vince Spoiler When the R walking parallel to the draggable (not the along the wall, the other one), walks towards the exit of that area, simultaneously with the friendly R: 1. Move B right such that friendly R has only 1 square. 2. Move draggable left such that friendly R walks behind the draggable. 3. Push friendly R up by moving the draggable right. 4. Move B to a safe spot right after that, to the left of the draggable is easiest. 5. (optional, you can also take breath first) Move draggable left so B autopilots ontop of it. Beware of zapper R along the wall, if it's all the way left B gets zapped due to leaning over while climbing. These 5 steps in rapid succession get both B and friendly R up.
@vince Yeah, zappers are a bi***. But once you are past them... Uhm no, then too you can easily fail two more times. Spoiler 1) when the walkway collapses, and 2) when R has made a full circle at the end of stairs, starts banging his head, and B is still on the stairs. It's a challenge.
Finally done Too many zappers for me, but funny story and R trick. I also had to restart once more simply because B didn't jump far enough at the end......and got killed. :mad: