Used - "out of level" effect!! The red house is a marker!!! Behind the red house the "out-of-level" zone begins. IMPORTANT - at this level B you need to walk through empty cells so that he doesn’t get stuck!!! VERY IMPORTANT TO KNOW!!! 1) B bot sees absolutely NO blocks outside the 16:16:16 grid! Or "out of level" 2) B bot outside the grid 16:16:16 (outside the level) sees ONLY a WHITE FIELD!! Accordingly, it doesn’t matter at all what blocks and obstacles B faces! B outside the level ALWAYS follows this pattern: 3) If outside the grid 16:16:16 B the bot climbs onto any block and stops - he will no longer be able to move!!! Because he is losing touch with the white space. Exception - ladder and wedge!! From them B can go down to the white floor again Demo video: Spoiler: VS Time - 1:20 The level is not difficult and short if you know what to do. Good luck friends!
Link to publication levels - in the comments there is a lot of useful and important information on this topic: http://mekoramaforum.com/media/albums/out-of-level.2125/
Loved the motion of the battering ram which is the same as the swing in my local kids playground. I needed one less move to cross the zapper back wall. Is that an iPad anomaly or a slight oversight by youself?
Yes, second hole can be skipped. Found it a bit annoying to get the battering ram high enough for the first star, but in the video I see you dragging the draggable a bit back to be directly above one block in the ram. Is that onpurpose? Like the whole puzzle idea with preferred walking direction and being only able to tap certain tiles.
@ridgerunner @Block builder Thank you SO MUCH friends!!! I'm very glad that you liked the idea of the level. Yes, you are right, there is an extra hole - that's my mistake. I'll explain - the fact is that there were fewer holes and the path was very strict. But due to the fact that B sometimes tilts his head too much when climbing over blocks - and because of this, in previous versions he could be accidentally struck by lightning when passing the correct route. I didn't like this, so I added more holes along the route to avoid accidental lightning strikes. But I miscalculated a little - this resulted in a shorter route. Yes, it's my mistake. But I won’t repost because I spent a lot of work and time on the first comments. I really spend a lot of effort and time on comments with explanations, it is very difficult for me because I use a translator. That’s why I don’t want to spend a lot of time and effort on this again, let it stay that way. Moreover, this is not very important for me. I conveyed the main idea and basic information to the players. And the rest is not significant.
@Block builder Sorry my friend, but unfortunately I did not understand your question. Probably the meaning of some phrases was lost in translation. I'm sorry, I didn't understand this.
@Block builder I believe the draggable is stopped centered between the pivot points to allow unobstructed swing motion. I also find that waiting for the rails (arms) to be vertical before pushing gains more height than pushing before they are vertical (it’s counter intuitive).
@97 NinetySeven I'm very glad that you liked . Thank you VERY MUCH my friend! Yes, you absolutely right!