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Block builder

Tomb of Mr. Ward

[description in first comment]

Tomb of Mr. Ward
Block builder, Jan 17, 2017
chemi, Jose Luis Galiano and vince like this.
    • cpw
      I also found a (slightly) easier way to
      Move R up. Simply push the draggable left when R tries to step onto that grid and is halfway there (in between two grids). If you got the timing right he'll directly step onto the draggable.
    • Block builder
      @cpw
      Do note that the zapper at the end does not matter. If you did not make the jump, you couldn't have retried it without the zapper also. For the story, I had to kill B anyway. :rolleyes:

      I usually also don't like zappers, but while playing around in the editor, that part just came about and I built a level around it. I hope the stuff around the stairs makes up for it somewhat.
      cpw likes this.
    • Rating:
      4/5,
      ridgerunner
      Frustrating level. I didnt mind the zappers because like cpw i had no trouble getting R onto the draggable. However i had huge problems getting R onto the stairs. Took a long time to get R to bend properly and he frequently just walked past the rotor. Then when R finally did what he was meant to do it was like watching paint dry-so slow i wondered if R wasnt going to finish it. At least my final step-jump worked first time.
    • Block builder
      @ridgerunner I realize this one can be a bit frustrating. R did push that thing when playing from the editor much quicker then when playing with the QR loaded, I experience this more often. Physics seem to not only differ between devices, but also between playing from editor or playing from QR. Will do more QR-play testing in the future.

      But the big question remains: did you go mental? :rolleyes:
      cpw likes this.
    • ridgerunner
      @Block builder . You are asking a Scot if he has gone mental? Maybe a slghtly different meaning in Scotland . Presumably your next level will be "Bedlam breakout"
    • Block builder
      @ridgerunner Even after using Mr. Google... what is that? :eek:

      "Go mental".... 1) to become very angry, 2) to go crazy, 3) to act stupid. I meant #2, but none is flattering. :rolleyes:
    • Rating:
      2/5,
      Michal
      Easy but hard playable with so many zappers
    • ridgerunner
      @Block builder . "bedlam" is a state of extreme confusion that derives from Bedlam psychiatric hospital London, one of the earliest. I thought "Bedlam breakout" had a nice ring to it and keeps your historical theme going. Looking forward to your next level.
    • Block builder
      @Michal So its easy and hard? I don't understand...
    • Rating:
      5/5,
      chemi
      Wow! Brilliant level with many different tricky steps. Awesome, thanks!
      By the way, in my opinion I wouldn't include the last step as it is really non intuitive exploit and many players will give up without finishing it.
    • Rating:
      5/5,
      delator77
      Excellent level,difficult to figure what to do:confused: jajaja but finally I did it:cool:...Beautiful architecture...great job @Block builder:thumbsup:
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  • Album:
    Block builder
    Uploaded By:
    Block builder
    Date:
    Jan 17, 2017
    View Count:
    3,606
    Comment Count:
    26