I did well figuring out the top part. But when B dropped down he fell off the level. I watched the video to see how he was meant to fall backwards. Clever idea as usual though!
@Chris Hester Thank you very much for playing my friend. Please excuse the instability. You need to push B gently so he doesn't fall off the level. I am very glad that you figured out the gameplay at this level
... feels like playing fidget toy but virtual in mekorama. btw, the main hammers part, we play around it only in short time, longer duration we play under it. should be stay longer play around main design part, for longer fun.
@Ray Aznable Thank you very VERY much!!! Yes, you're right - at this level, the bot's movement with hammers is a bit, because at the previous level http://mekoramaforum.com/media/typha-cattail.28924/ there was a lot of this effect Therefore, for a change, this level is different. In fact, I have a more fun level with hammers: http://mekoramaforum.com/media/hammer-nails.29169/
After watching your vs, I see that I picked the hard way to get down LOL should have known with you there was an elegant and more refined way! Really liked how B could Traverse everything, he just needed the right push motivation! Thank you