There are NO other tricks besides teleportation! 1) Find the right place for teleportation and click on the arrow indicating the direction in which you want to teleport the bot. Spoiler: PHOTO Hint 2) IMPORTANT!!! When teleporting, the bot can slip through the lightning (Z) completely unscathed!!! But if the bot is standing next to the teleportation lane and you click on the arrow, then the bot can be killed by lightning from Z !! Be careful!!! Spoiler: VS Time - 2:27 I want to thank @Labyrenight very much for his amazing discovery. This level uses a new teleportation mechanism based on the COOL discovery made by @Labyrenight!! Here are links to his two levels in which he demonstrates this amazing mechanism: 1)http://mekoramaforum.com/media/hiraishin.28945/ 2)http://mekoramaforum.com/media/fingertip-2.28932/
Super cooool thank you @Denis Nazin & @Labyrenight Shortcut for fun Spoiler: Vs https://youtube.com/shorts/LhU3xxSUzIo?feature=share
@RZK Thank you VERY much!!! Cool "hard BB"- shortcut. I haven't mastered this complicated trick yet I'm glad you liked it
Best thing about this teleportation is that is fairly easy to find out how to use it without the need for hints. So it’s very useful to incorporate into levels. And it looks great in action.
@Master Author @ridgerunner @delator77 Thanks you, thank you SO MUCH my friend! And Thanks VERY MUCH again for this discovery @Labyrenight
@Labyrenight Oh Thank you, thank you, THANK YOU SO MUCH my meko friend!!! Your discovery is amazing incredible
@ridgerunner Yes, it really works very well and you can absolutely comfortably include it in any levels! But there are certain very important rules when building this mechanism in order for it to work stably. I will try to make a comment specifically for all builders, and explain how to make it stable.
@Labyrenight Yes my friend. I understood the principle of your mechanism: when the R(L) bots, which are built into the mechanism, are frozen by the slider, it instantly shifts (just immediately - instantly, does not spend even a fraction of a second on it). But after that, the mechanism attached to the slider should return to its place. This also happens quickly - but it takes a fraction of a second. Therefore, the bot skips Z and the WIN block does not touch it , when the first phase occurs (when the mechanism shifts instantly, without time)!! But in the second phase: when the mechanism returns to its place, the bot is already touching the Z and WIN block!
Great demo of the newly discovered feature - so 5 stars Spoiler: . despite the oversight that allows B to finish without any help from R