Huge Shoutout to @Block builder ! your architecture skills is always superb. The design is based on Castle Never from Dungeons and Dragons. In particular the recent movie. Storyline: Forge Fitzwilliam has reintroduced the High Sun Games in Neverwinter. The vaults of Castle Never are used to stash the riches of wealthy individuals betting on the games. Thieves Edgin Darvis, Holga Kilgore and Simon Aumar ask Doric, a druid, to join their gang. Doric (B) is tasked to scout the castle, looking for all the treasure. Using her wild shape ability, she will enter the castle as a fly, and escape the guards as a rat and as an eagle.
SURPRISING! to end April 2023. I love how both of you combined the logic of balls and @Block builder design preference. Great to start your first collaboration with other creators . I'm excited for more (as if)
I have a win without using the boat , but i am guessing that the boat is meant to be used and I have not yet got Z off it.
@ridgerunner How did you... Spoiler ...get out of the castle after pushing the top ball? Btw, there are no tricks in this level.
@Master Author Shout out to you for building the ball logic in a way that really respects the architecture. Really like how the paths and balls interact.
Wow!! amazing well-krafted design & satisfying clean logic level... excellent job @Master Author & @Block builder
Hot dog & hallejulla, what a fabulous puzzle! Tell you what, first priority was to get rid of Z at the boat dock. Bye-bye & good riddance! Then determining ball order. After that, a good run around the castle to the win. What fun! More, please.
Very cool level without tricks, with beautiful design!! I thank two wonderful authors of mekorama for this level! Great. Of course 5!
This is a perfect example of ball push level! Level design is beautiful, ball order is interesting, uses are different, and everything fun with no tricks! Like this very much
Ha ha ! Ya both got me ! My B was running around in circles for quite a while trying to figure out the ball order, and the starred ball kept falling next to the lower down one. Finally tried different order and got it figured out. This was an amazing collaborative level and totally enjoyed the beautiful design and intriguing gameplay, especially the part where zedbot got shoved off the boat thank you both so much