Was inspired by the level "Being Lefty" (https://mekoramaforum.com/media/being-lefty.28672/). Shout out to @Master Author ! I tried to keep this one consistent with that level, with an overall similar feel, same size, and the same types of blocks used. Except with R instead of L, of course. This level even has a (somewhat) hidden draggable too. No tricks required, other than R behaviour and basic physics.
@Block builder A very cool and more difficult remake of the @Master Author level idea. I love! To be honest, when I mastered the levels of the forum, one of the most difficult things was - "the manner of R (L) bots to walk up and down stairs" .For me it was more difficult than tricks. I am sure that even the most experienced players will not be able to immediately visually build a complete R route at this level (without trial and error). It's really hard to understand right away. You have built a very cool route. It's definitely a 5 from me. In my opinion, there is still one trick here: Spoiler slider freeze and FD freeze .
@Denis Nazin Yes that behavior is odd sometimes. And, to be honest, I used that to make the solution a bit more concealed. Also, some sliders have rails and others don't. That partially also has to do with that behavior. R will go on a rail, not in to an empty gap. Thanks for playing!
The gameplay involving the ball nearest to R at start was excellent. Never a gameplay to think of immediately but always satisfying to spot.
what a remake of my level! honestly, this is a bit harder than mine haha but i really enjoyed the level (mastered both R and L behaviors!). thankyou for the special mentioned! @Block builder
i don't know why someone didn't like my (hidden) when i used it in “Being Lefty”. While you used it too but liked by someone. kinda unfair, but it's fine. It's just a rating, the importance is to make other people inspired and enjoyed by your levels!
@Master Author I had the benefit of being the second and making it in to a joke. That's a bit unfair to you. But your level was appreciated. And I found it a refreshing concept, just one bot on a shallow surface full of blocks irregularly placed with a path that is by no means evident at the start. It's the type of constraints, sticking to that concept, that can spark and guide creativity. Thanks again!
As I am lefty took me a while to figure it out ... very enjoyable clean R logic level... thanks for sharing @Block builder