Excellent level, very interesting and mysterious. The only thing I don't like is that the two sliders inside the R tower are very bad and inconvenient to take and move. This is very annoying. But I won't lower my rating for this because I liked everything else very much!! I really like the design, I really like the gameplay - of course 5 from me!
I was very impressed by your level, so I forgot to tell you an important thing: Your QR is unreadable. You have to take a screenshot and increase the QR. There are players who can't do it. Therefore, not everyone can play your level. Please use the QR optimization program: https://mekostudio.com/customizer Here is a card with an optimized QR: Spoiler: better QR code
[USER = 5395] @Denis Nazin [/ USER]That tower was made by me on purpose, it needs a trick cluster, it's not faulty.
If you had a level with tricks, then there would be a very simple shortcut You don't need a single ball. Only one slider and one autopilot needed Spoiler: Autopilot shortcut But as far as I understand, you have a level without tricks, so the autopilot cannot be used
Great ideas but i seemed to have not understood the gameplay in the R tower either, as i had difficulty getting the budgeable high enough. Took many attempts. I had no problem wuth the original QR code.
@Bob Marley I also do not understand what trick "cluster" you are talking about? I understood the gameplay of the R tower. But I wrote that it's not about the gameplay! I don't like that it's inconvenient to grab the two bottom sliders (especially the slider that goes up). Grabbing it is very VERY difficult, especially when there are bots inside. I'm not saying that something is faulty, I'm saying that - "I want to lift the slider inside the tower - but I can't grab it, take it" I recorded a video - is that correct? Spoiler: VS When I was recording the video, I realized that there are several instabilities: Spoiler 1) Free element - Stick of four blocks, very often falls out of the level. I think I need a limiter so that the stick does not fall out 2) The ball that R passes at the very end - often bounces off the fence and rolls back. You need to put a wedge or rounded block under the ball so that the ball does not roll back. 3) If my gameplay is correct then: R tower roof - sometimes it gets bad and B cannot jump to the roof of the next tower. My friend, I really like your levels and ideas, so I want to help you avoid instabilities in the future! Don't take my advice as criticism. This is friendly advice.
@Denis Nazin .. My gameplay was the same and the video shows the same problem i had with the budgeable height in the R tower. I thought my budgeable had fallen badly (same as video though ) as i was expecting it to fall flat so that i could Spoiler autopilot B onto the wedge by moving across the flat tower and raising the budgeable half way across.
@ridgerunner Spoiler As far as I understand - the roof of the R tower in my video has become in the correct position (as the author intended) so that B slides off the sloped roof down onto the wedge. But the instability is that the roof does not always get into this position. Sometimes B can push her, but not always. Sometimes it's just a restart.
Really enjoyed this level and figuring out ball order and opening up the top of the towers. Did not like the ending as it seemed kind of a messy way to get B to the lower Towers. But totally fun level