Your level is always beautiful and difficult. If you don't reach a certain level of players, it may be difficult to control. Thank you for sharing!
@delator77 Yes that's right. This is a mini game, I made a small (hopefully interesting) combination. You need to think a few moves ahead (like in chess) and win. I didn't want to make big gameplay - that would be very difficult. The main thing is the idea of a mini combination over which you need to think a little. You can make many of these mini levels (or a series). Thank you very much my friend, I am very glad that you liked it.
@XiaoFeixia Thank you very much for your comment my friend. I am very glad that you play my levels. Thank you
Bots that only turn in a certain direction can really create a lot of novel gameplay, and this level is really not simple.
I couldn't play and rate your latest levels. I'm thinking of stopping playing Mekorama temporarily till May. Anyway, nice chess-based original gameplay with simple design. I wish you could have added one more star with little bit extended gameplay. Thats why I went for 4. But u mentioned for mini gameplay, and I doubted what is the need for stair on up. But understood it's for symmetry, I think so. Good, looking forward for ur levels. I will play if I got time in between.
@Nathan Sabari Thank you very much my friend!!! I am very glad that you like the idea of the level. Yes, I had the idea to add a star. But I decided to make an absolutely classic version with one single win block. And I did not like how the stars spoil the purity of the design. As for the stairs - this is just for design! They don't matter to the gameplay. But the symbol of chess is very well conveyed - "chess rook". This is just for design and symmetry - you are absolutely right! There is one more goal - behind the "chess rook" are hidden those elements of the level that spoiled (in my opinion) the purity of the design. Thank you