This isn't a quick level. My video solution is over 6 minutes long. It's currently being uploaded. I'll post it here within the next hour.
Clever level and I didn't anticipate the role of little R bot after the two high ball push which stumped me for a while.
... a good design always be a refreshing factor, to balance the pressure during playing a hard gameplay within a level. I really like, you always manage to have good design in every of ur level. it seem, you really plan it well the routes of each part at the same time while thinking about the design at that part.
Just as well I looked at the video as my gameplay was a bit over complicated. I had R capturing the star and B pushing the ball. This gameplay relied on holding and releasing R to time the block to get B on pillar back to the three block draggable.
that means, my way was a shorcut. cuz I simply took star using B riding on P. R just for push 2 balls, and I didnt use the area with zapper on it. i thought that line route with zapper just delusion/trap route. Spoiler: shortcut video
@Ray Aznable - Who dropped the ball that P walks on at the star? I assume B and if so, how did B get back without using auto pilot?
@Ray Aznable this is confusing!!!!! How did that ball get knocked over? What sorcery is this??? I guess there were some move possibilities that I hadn't considered, as I didn't even think of B knocking the last ball under the star.. Despite that the level is a no trick solution, it would be ideal if there weren't shortcuts.. although, in this case, it seems like the "shortcut" might actually take more work, if it works the way I suspect it does.
@Ray Aznable also, thank you for the compliment on my designs. Mekorama is a really atmospheric game, and I think that artistic designs with full shapes, and no blank spaces in the canvas help people just enjoy playing the levels.. like how people always want to improve the graphics of their games over the years.
@Ray Aznable I look at the video and think "if I just put a star over the zapper, this wouldn't happen." Darn.
Great teamwork for those bots and catchy design too. I like the perfect drop metal piece from P's head. Long time to see this type so I enjoy it.