Nice level when it worked. The game play took some time to figure out but after it was seen, the level was fairly straight forward. The opening mechanism was cool, however most times (and I needed a lot), B wouldn't push it far enough before turning and going back the other way which meant a restart. Obviously, more precise timing was required but I didn't see the best time for the drop. Anyway, thanks for sharing.
@Meko Guy no need timing for drop the metal, you can hold B and then drop the metal, B always doing rotate unless cancel tap (RedX). Thanks for feedback
@Meko Guy basically that stop draggable gets inspired by your level "3 in Sequence", your level use motor to stop autopilot B, that's clever move. I cannot solved that level very hard to guess, only seeing the video solution.
Spoiler: Stuck... I think I need to rotate the middle piece to knock the Rs off, but I can only get it moving slowly, not hard enough. How to do it?
@cimarronline Spoiler first B claustrophobia when metal passing, B will automatically rotate, hold B with vertical draggable then drop the metal, B will push it
Thanks, got it. That's a tricky move. I got to practice it a couple more times before I figured out what to do with the other guys...
I must confess that I needed a hint to get started and I still do not quite understand the logic of how B keeps running. The subsequent steps are easier.
Wow! Really cool level. You got me for a while because I didn't see something "hidden" but once I found it everything was clear. Very fun. Thanks for sharing!
... W O W IM SPEECHLESS. auto slider combined with stairs trigger eternal claustro walk, even after autoslider move away, algorithm already set B to walk forever, its like giving B an eternal trauma, from the fear of tight place then turn B become super strong. just like what batman does he works toward fear. we human also when feel cornered or treathened, suddenly we can do anything beyond our limits. real life philosophy applied into mekorama. amazing.