Should have been relaxing but balls that don’t stop spinning slowly and stop R walking through a gap is definitely not relaxing.
@MekaSage Oh Thank you very much my friend!! I'm very glad that you liked it. The secret to stability is very simple: R(L) bots have a feature - they can it moves a little to the side to the mekorama grid on static blocks. But on dynamic blocks, R(L) is automatically restored to the correct mekorama grid position. At this level R, the bot remains on the dynamic blocks of the level with all the turns of the motor. Therefore, it is stable relative to the mekorama mesh
I have a soft spot for levels that look like dioramas and slices of tiny worlds, so I'm glad I found this. Gameplay was elegantly simple yet bewildering enough. I love how there is only 3 sliding mechanisms which you'll have to manipulate in various ways to guide R, and mostly I love the economy of blocks used. No unnecessary blocks, just the littlest footprint possible for a relaxing gameplay. Thanks.
@mothproof Wow! Thank you very VERY much. You wrote a lot of nice - thank you. I'm very glad you liked it