Everything works perfectly the first time. The one that often stuck at first version is the 3rd and 4th mechanism. Great design and nice tree. At first I wonder there's a hidden draggable inside.
@ohmytian thanks. Originally I used draggable in the first version, but in the second version I used motor because it would be more stable. In fact, in the second version I changed more than that.
Very nice level! Excellent design! I really love your city and beautiful buildings. Beautiful and complex mechanics on the level. The only thing I don't like is the poor visibility, and especially the black slider (I lost a lot of time because of it and didn't know what to do). The mechanism near the flag did not work for me. But after a restart it worked. Apart from the poor visibility and the black slider - I really liked the level! Super mechanisms, super design. Thanks from me 5!
@Denis Nazin thanks for playing. Actually, I started working on this level a few months ago. But due to mechanisms and other problems, the level has not been uploaded for a long time. All in all, thanks for your feedback.
Came back once I saw you remade it. I don't particularly appreciate the unexpected zappers, but all of your mechanisms worked flawlessly this time. One can only solve this puzzle through trial and error, as activating mechanisms can trap B in ways that a player can't predict with logic or observation. This was still a lot of fun, hence the 5 star rating.
@Makl Very much appreciated that you are back to play this level. I'm trying to improve the mechanisms so that you have a better experience. Thanks! ^_^
Interesting level... It was quite clear which way to to to the win block... But it was not clear in which order to push the balls. Have to restart a few times of getting locked by the zapper... But nevertheless I enjoyed the level...
A bit chaotic figuring out ball order and sometimes the column in the corner under the flag did not activate. Otherwise a fun and interesting level with a lot of mechanisms
@Sammy 5 Sorry there was a problem with this mechanism. 1. Regarding the order of the balls above, I think the only logical part to play, because some pillars will have zappers after they rise to let the players know if they pushed the wrong order of the balls. 2. The following part of the mechanism I am sorry for is that I have spent a lot of time to improve it, so there should be a comparative probability of successfully rising. All in all, thank you for playing, but I am really sorry that the mechanism did not work out.