Still no tricks required but I fixed a lot of instabilities and possible restarts brought by ball on wedge here. I also tried improving the visibility. There are also a lot of new stuff here. Thanks @ohmytian and @ridgerunner for sharing your thoughts earlier about the previous version of Rotating Bridge.
A few changes there but overall still the same enjoyable gameplay but this time the ball on rail stopped rolling the first time.
@ohmytian Did the ball stop rolling when it reached the curved stone block? B can still actually make the ball move if it's the case. Just let B stand on the other ball on wedge and the ball on the curved stone block will fall as desired. Thanks for playing, commenting, and rating, master @ohmytian !!!
@P_simorf You're right, I didn't think of that at that moment. Thanks for sharing. Don't call me master though.
Yes there are a lot of changes and i was surprised that the gameplay leading to the last ball was different despite the side by side balls looking the same as before. Everything worked smoothly for me in this version.
... Spoiler one ball is a trap. the one that seem to fill a hole, but the fact is, it must stay at its place as bridge, because the hole below it, can be filled by another ball that involving a big metal slider at top floor. and there are two alternative of routes, to access winblock, just in case if one ball at bottom, filling different hole. 1st route is through long stair 2nd route is through autoslider at above. overall, genius concept.
Fantastic logic. The rotating bridge knocked B off the first time, but the second and final run through it went great. Puzzling and enjoyable mechanism push in the corner.
OMGoodness this took me quite a while to solve! Very complex puzzle and ball order was important. Loved the rotating bridge, it was very stable