This really showcases the potential of the trick Interesting that B won't change his mind once the path is set, even if you move the ceiling after he started running.
@cpw I had the same a priori. I first thought that it was possible to draw a path on the fly but it learnt me that (definetly) the path is pre-calculate and not refreshed during the movement. Well... Maybe it makes things more challenging
Really nice level and use of that trick. I can't say how long I spent going around in the last step until I figured it out... Thanks!
Are there any videos for this one? I’m new here and these are just too hard. I’m really impressed with whoever makes these puzzles!
@Ann - Try replaying the original level 02 "Run Of The Mill" and tapping just inside the tunnel. What happens when B get's to the spot you tapped? He keeps going right? You can read more about the Claustrophobia affect in the Game Behaviours sub-forum or in the guide that some of us wrote called Introduction to Mekorama here. Please "Like" this comment to let me know that you've seen my help. Thanks.