I really love good R-levels! Usually R-levels are based on logic and not on tricks - I like that. There are almost no shortcuts at R levels. Therefore, the author focuses on the logic of the level, and not on the elimination of shortcuts. This is why I really like R-levels. Your level is great! 1) Nice design 2) Good path logic for R 3) Excellent mechanism. I really like it (you can often find a nice and original mechanism at your levels). 4) Apart from the blocking balls, there are cusp points everywhere else. If the player made a mistake or did not understand what to do, he can try again on the next cycle. This excludes a restart. This is for the players!! The big thank you for this. For me it's 5!
The first time I played the first ball went left and got stuck in the gap. Second time it went right and rolled into the water. Either way I can't get R to move much further. Will try again later. The design is very good, especially the rotating middle.
Simon, I like your levels very much. You focused on the way and forced me to think in before of the way I can or have to use. It's every time a pleasure to solve your levels. Thanks for making and sharing...
... mini version from "trust the wheel" like the idea of reuse mechanism from previous card, in totally different concept. thanks for sharing.
An interesting level for sure. At first I thought Righty had to push the balls and was making it more complicated for myself. Enjoyed the use of the first ball in the last move