Spoiler: Story Bridge near B house was broken cause of an earthquake. But the earthquake not only crash the bridge, but also block access to B house. R and his friend, P, come to help B although they don't know what to do. Help B fix the bridge, restore way to B house and help R and P! Spoiler: Hint Be careful with some balls there or you will need to... Restart. Spoiler: P's duty push ball on the stair with rail. Spoiler: R's duty bring R to the tower with star. Spoiler: What's new v2 - improve ball path
Nice adventure logic game Its a weird house Poor R and P, they only get a little role for the whole game Overall enjoyable level
@mr. alarcon i think you right but they helped on a very important part, right? thanks for playing B love making something "different" or "unique"
Lots of B running around to push the balls but unfortunately Pillar R and R bot didn't involve much in gameplay. I also disliked the hidden elevated eye/elevated zapper to change the blocks above. Mechanism works for me everytime. By the way, I think a stone cylinder block will be better instead of a rail for that ball pushed by Pillar R. I liked the start.
@ohmytian i'm sorry but without the elevated eye/zapper the design will be more messy. This one is messy enough, especially on the river and also i want to deceive players so i used those elevated eye/zapper. And i'm still learning and searching for idea how to make P and R involved, so maybe next time. I will keep your advice in mind. Thanks for P, C, R.
@mr. alarcon thanks! Balance between design and gameplay is hard but i will keep learning how to balance those two
@BLR It's great to see you're building logic levels as I love them. Here's a small advice - rail on stair for regular R, metal cylinder on stair for Pillar R. Because in this level, Pillar R had a hard time pushing that ball and sometimes even the ball is pushed, it didn't have enough momentum to roll into the hole.
Another Very cool level of from you!! I really like! Great logic without tricks, I really like it. At first, I was a little confused, because it is difficult to find your ingenious crossing to the other side. When I found it I really liked it. There are no tricks for B, but a raised eye and Z (as far as I know) counts as a trick! Therefore, if you want, indicate them. The hidden raised Z confused me. I discovered it completely by accident. Therefore, I think it's better to specify the "elevator eye and Z" trick. But this is up to you. I really liked everything, but there is one instability: the ball that rolls to the center of the level (the ball that rolls on top of the other ball) sometimes does not fall into place. This is the only instability I've encountered. Everything else is SUPER!!! I really like your last two levels. Of course 5 from me!
I forgot to say: I really liked your design! P.S. I read the comments. I wanted to tell you that for me personally, the participation of R at the level was quite enough. There are no standards for all levels, so all levels are different. I love it. Therefore, it seems to me that the gameplay for R is quite enough. This is a level for B!! R is a helper. In my opinion, everything is fine with the level logic. Only you as the author decide what your gameplay should be. Everything is great
@Denis Nazin wow thank you very much for the 5! IMO, i don't count them as a trick cause you don't need to do something to activate it (like pulling draggable). And i used them to reduce the chaotic design, also for fool players. And it's succeed At first, players might thing "how to cross the fence" or "why i can't cross the grass" and this is my purpose. Don't flatter me it just an underground tunnel And sorry for the instability, i never encountered that and i didn't expect it will happen to you Thanks if you liking my chaotic design, i'll try to improve the design next. Thank you very much once again, my friend
@BLR u said R and P cone to help B But how can they help B while they ar didnt know what to do And actually B help them Very confusing story