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Neil Kuo

Metal Hillside (v2)

I have improved most of the bugs. Because the level is large and complex, be patient when playing. Enjoy.

Metal Hillside (v2)
Neil Kuo, Jul 12, 2022
    • Neil Kuo
      Thanks to @ohmytian

      Claustrophobia
      Autopilot

    • Rating:
      5/5,
      ohmytian
      Very impressive ending mechanism but too bad it was at the end so one doesn't know whether which Pillar bot are needed. But it was a nice surprise watching the metal blocks coming out and I liked the teamwork with the second Pillar L bot. The ball there is hard to be nudged and took some attempts but it did fell at the end. Also I didn't have the stack of Pillar bots. This version is much better and clear so I'll rate 5 for this. Well done friend.
    • Neil Kuo
      @ohmytian thanks for playing!
      Thank you for telling me what's bad about this level.:p
    • ohmytian
      @Neil Kuo Actually I'm a bit curious about what's your solution for the first version.... I still have the card saved in Mekorama. I can see many things changed in this version and mostly are what I had issues with in first version so it's a very well fix.
    • Rating:
      5/5,
      BLR
      Very nice! Better than the first one. The ghost metal mechanism surprised me:eek:! Very impressive. Liked the teamwork between bots too. I wonder what is inside?o_O thanks my friend @Neil Kuo :thumbsup:
    • Neil Kuo
      @ohmytian In fact, the gameplay is similar, but the first version of it is more difficult and needs to be tried many times.:unsure:
    • Rating:
      5/5,
      ridgerunner
      The ghosting was dramatic and was quite a contrast to the very busy looking design which almost put me off playing but the gameplay didn’t offer many options early on so was easy to follow. Both my pillarL followed the same path at the end from the innermost of the three inline draggables.
    • Rating:
      5/5,
      Denis Nazin
      I don't play long levels lately. But I made an exception. Unfortunately, you have to go through long levels many times, because of this you lose a lot of time. There are so many things to understand at your level. And of course you need to understand what sequence of bots to leave for the ending. Therefore, this level is impossible to pass from the first few times. It takes a lot of mistakes to get right. In general, long levels take a lot of time.
      But!
      Your level deserves it! This is a great level with great logic and consistency!
      1) Excellent logic of interaction between bots and B. Very interesting sequence in the first part.
      2) Of course, a wonderful mechanism! I really love ghostly details. I have experimented a lot with this effect. I understand him well. So if you have any questions, please get in touch. I enjoy this topic.
      But I do not understand why the level is very slow, buggy. You only have one big motor and a mechanism to activate it. I do not understand why the level is buggy. I have made much more complex mechanisms and my levels are not buggy. Perhaps due to the large size of your level, braking occurs.
      3) Cool ending (but bots sometimes hang in front of and after a long ghostly staircase:(). You need to think carefully about the sequence of bots in the first part in order to get a victory in the second part. It's cool, but very long:confused::confused::rotf:.
      In general, this is of course 5:thumbsup:! Well done:thumbsup:! Congratulations, this is your coolest level:thumbsup:. Although I like smaller levels:rotf:;)
    • Neil Kuo
      @Denis Nazin This level is buggy because the mechanism inside involves most of the metals you can see. Otherwise this mechanism wouldn't be able to be executed.:(
      Ha ha, in fact, I did this level because I suddenly discovered this interesting mechanism.

      Thanks for playing!:D
    • Ray Aznable
      ....
      i can imagine
      this level took a week to be built.
    • Rating:
      5/5,
      Sammy 5
      :cool:
      Absolutely fabulous metal Mountainside and the paths for B and pillars was fairly straightforward to start with. Thank you for including the vs as I needed help with the bot stacking order. Had to play it over again just to watch the ghosting effect which was phenomenal. Enjoyed that one pillar helped create the path for the other one:p...well done :thumbsup:
      Neil Kuo likes this.
    • Neil Kuo
      @Sammy 5
      Thank you very, very much for playing my level, and thank you for giving me back.:) Actually, I spent more than a week making this level, because many other players use the "ghost block" effect, so I wanted to make the most amazing gameplay and the effect presented. All in all, thank you very much.:rolleyes::D
      Sammy 5 likes this.
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  • Album:
    Neil tw
    Uploaded By:
    Neil Kuo
    Date:
    Jul 12, 2022
    View Count:
    1,471
    Comment Count:
    12

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