The first mechanism has some randomness to it, so gameplay may be different depending on how it falls. The 2nd half of the level requires a trick I don't see very often, so I posted a demo card inside the spoiler. Spoiler: Tricks and demo Tricks: SBS Claustrophobia/Low Ceiling Autopilot (maybe) "Squat Autopilot" (I'm not sure if there's an official name) With Squat Autopilot, if B jumps and lands hard enough, B will momentarily squat down from the momentum of the jump. While squatting down B behaves as if B is on the level below where B is standing. You can use that to initiate an autopilot if you tap the brick precisely when B squats. Here's a demo card: Note: it helps to tap back and forth between the upper and lower stairs a few times so B speeds up and sort of jumps down and does the squat motion. Spoiler: Walkthrough
Great level @MekaSage, I like the tricks, very nice last move, I had to tap a bit to pull it off , but once you get B going he does it nicely. Thanks for sharing @MekaSage.
Unusual for something in Mekorama to display so much randomness but it meant that the level could be replayed often to see what happens. Liked the drop to the final two stars.
@ridgerunner - I almost didn't post this level, but I decided to for the reason you mentioned--I had fun seeing if I could get out of the various situations caused by the first budgeable. @ridgerunner, @shaun Roberts, and @ohmytian, thanks for playing and commenting!
Super And very funny And new technique trick. The gameplay is short, but very varied, non-standard, and with a new twist. On this from me 5! I really liked the reusable free element (although you are right - the gameplay of the 1st part is always different). And a very effective and non-standard ending. Well done