Meko Miracle 2. Very interesting, from the number and possibly from the location of the balls - THE FLIGHT VECTOR CHANGES !!! In the first main card - the design failed UNDER the level! In the second card - the design flew UP. On this different fantastic drawings)) Spoiler: Demo card
Both of these are fun to watch. In the first one, when B is on the ground you can't really tell where the ground is. It sort of looks like B is walking on air.
@Mr Lemon The scheme is simple - there must be more than 6 vieste linked sliders! I have 9 sliders and a lot of bots are attached to them - 60.
@MekaSage Yes Yes Yes! I also really like this optical illusion. A lot of arms and legs of bots block the shadow! Usually by the shadow we are guided by where the floor is. Due to the fact that they go down to infinity, the feeling of real mekorama space is lost))
@BLR My friend, I will explain to you. mekorama has a 16:16:16 workspace. But moving blocks MAY go outside of this space. Space outside the cube 16:16:16 - UNLIMITED!! But visibility is limited! DEMO: Therefore, the legs and arms end VERY far - where the linked bots are located. Linked bots are very far out of sight. For all forum newbies, here are my researches and levels on this topic, there are very interesting demos and explanations! http://mekoramaforum.com/media/fantastic-motor.24690/ http://mekoramaforum.com/media/fantastic-slider.24686/ http://mekoramaforum.com/media/fantastic-lift.24029/ One of my many demo videos, but perhaps the most spectacular:
It was very spectacular to watch. If this happened to me, I will be very worried as if my phone had a virus or whatsoever. But now I know it is a Meko miracle!
@ohmytian Thank you my friend. There are many more amazing things. If you and other players are interested, here is a link to our discussion and experimental thread: http://mekoramaforum.com/threads/fantastic-mekorama.1413/